I've heard that's not all it's quacked up to be.Druids that shapeshift into ducks!
Just to expand, how do stories in D&D feel like D&D while stories from other RPGs do not? Is it because the IP? The encounter-forward adventure design?The Story.
It takes more than character generation and a planned adventure to make a game session feel like d&d.
The story we weave with our characters and the adventure the DM runs when combined is what creates that feeling this is d&d.
It could be the events that transpire, but ultimately its the story that results from the game that makes this feel like d&d to me.
Maybe I'm wrong, but I don't believe @Blue was upset about anything or anyone, but simply wondering what, in your view, makes a story a D&D story rather than a story than can be applied to any other RPG.So you'd rather I just apply this to JUST D&D or are you upset about my view on this poll?
Hmm. I took the approach of what I would expect to see in a PHB, not an individual campaign. A campaign of human fighters can feel like D&D, but a PHB of only human fighters doesn't.I debated about whether to include specific lineages and classes in my vote. In the end, I decided not to. You could totally have a campaign where the only choices are barbarian, druid, or ranger and it would still be D&D. You could run a campaign with just tieflings, or no elves, and it would still feel like D&D. Heck, you could shave it down to just playing human fighters and still be playing D&D.