D&D General What makes D&D feel like D&D?

Which of the following elements are part of D&D's "feel" to you?

  • Using multiple types of dice

    Votes: 93 70.5%
  • Ability scores (Str, Dex, Con, Int, Wis, Cha)

    Votes: 115 87.1%
  • Distinct character races/lineages

    Votes: 77 58.3%
  • Distinct character classes

    Votes: 115 87.1%
  • Alignment

    Votes: 60 45.5%
  • Backgrounds

    Votes: 3 2.3%
  • Multiclassing

    Votes: 21 15.9%
  • Feats

    Votes: 14 10.6%
  • Proficiencies

    Votes: 14 10.6%
  • Levels

    Votes: 115 87.1%
  • Experience points

    Votes: 67 50.8%
  • Hit points

    Votes: 108 81.8%
  • Hit dice

    Votes: 32 24.2%
  • Armor Class

    Votes: 97 73.5%
  • Lists of specific equipment

    Votes: 32 24.2%
  • Saving throws

    Votes: 88 66.7%
  • Surprise

    Votes: 7 5.3%
  • Initiative

    Votes: 48 36.4%
  • Damage types

    Votes: 12 9.1%
  • Lists of specific spells

    Votes: 65 49.2%
  • Conditions

    Votes: 6 4.5%
  • Deities

    Votes: 22 16.7%
  • Great Wheel cosmology

    Votes: 21 15.9%
  • World Axis cosmology

    Votes: 4 3.0%
  • Creature types

    Votes: 23 17.4%
  • Challenge ratings

    Votes: 5 3.8%
  • Lists of specific magic items

    Votes: 52 39.4%
  • Advantage/disadvantage

    Votes: 6 4.5%
  • Other (please specify)

    Votes: 9 6.8%

  • Poll closed .

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JEB

Legend
"What makes D&D feel like D&D" is a different set than "what are my favorite parts of 5e". I love Advantage/Disadvantage, but if 6e didn't have it I wouldn't decry that it wasn't D&D. (I would be sad though.)
I like advantage/disadvantage quite a bit myself, but I actually didn't vote for it. In fact, I didn't vote for a number of the things I listed up there as options... but I figured someone else might see them as more critical than I do, so why not include them?
 

I debated about whether to include specific lineages and classes in my vote. In the end, I decided not to. You could totally have a campaign where the only choices are barbarian, druid, or ranger and it would still be D&D. You could run a campaign with just tieflings, or no elves, and it would still feel like D&D. Heck, you could shave it down to just playing human fighters and still be playing D&D.
 



Stormonu

NeoGrognard
Ah, coloring monsters - I have the 80’s D&D coloring book. That thing was not meant for kids!
6259590988_02296c7188_o.jpg
 



pemerton

Legend
There are plenty of RPGs - especially from the late 70s/early 80s - that use D&D-like ability scores. Rolemaster and RQ both uses races. RM uses XP and levels. RQ and Burning Wheel have lists of spells. Many RPGs use equipment lists as a component of PC building. D&D can easily be played without alignment.

What distinguishes D&D in play, for me, is that a good chunk of a given player's moves are the result of class choice; and the core of action resolution is AC, hp and saving throws.
 

Tonguez

A suffusion of yellow
I debated about whether to include specific lineages and classes in my vote. In the end, I decided not to. You could totally have a campaign where the only choices are barbarian, druid, or ranger and it would still be D&D. You could run a campaign with just tieflings, or no elves, and it would still feel like D&D. Heck, you could shave it down to just playing human fighters and still be playing D&D.
Yes but you’re still playing with a specific Class and race choice when you do that. By choosing an all Fighter campaign you are explicitly choosing to Not have spellcasting PCs - thats still a Class based game
 

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