Blue
Ravenous Bugblatter Beast of Traal
I don't know how prescriptive this is - I picked a bunch of options that a game without wouldn't feel like D&D, but I can apply those same options to another RPG without making it D&D.
So take my votes as sacred cows that if removed would make a game feel less like D&D, but not a recipe for making D&D since it needs more than that.
I also picked "other", and here are some of those off the top of my head:
So take my votes as sacred cows that if removed would make a game feel less like D&D, but not a recipe for making D&D since it needs more than that.
I also picked "other", and here are some of those off the top of my head:
- Vancian magic system
- Zero to Hero journey - emergent from the mechanics, not explicit in them
- Team game / niche protection - a lone wolf can't cover all bases, and a party is more than the sum of it's parts.