Cleon
Legend
Well, I'm OK with CL 6 if you prefer.
I'm ok with the skill like just as a clarification. But don't "Spells" SAs usually stack with the same casting class? I'd rather make them normally as sorcs and then put an underbar about wizardly ones (I'd not expect neogi to produce many divine casters).
Well we can just call it "Old Master Spellcasting" rather than "Spells", like so:
Spells (Sp): An undead old master casts spells as a 6th level sorcerer.
Typical Spells Known (6/8/6/4 per day; caster level 6th)
0—acid splash (+11 ranged touch), daze (DC 16), detect magic, light, mage hand, read magic, touch of fatigue (+11 melee touch; DC 16);
1st—color spray (DC 17), expeditious retreat, mage armor*, magic missile;
2nd—invisibility, web (DC 18);
3rd—fireball (DC 19).
Skills: A neogi uses its Dexterity score instead of its Strength score for Climb and Jump checks. Neogi have a +8 bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened.
Old Master Spellcasting
An old master has all the class features of a 6th level spellcaster. Most have the abilities of a 6th level sorcerer, as described above, but some old masters have the class features of another spellcasting class instead (a 6th level wizard, cleric, druid, et cetera). Old master's advance by class level, and can add these levels to their racial spellcasting powers. Thus, if the sample old master presented here advanced three levels in sorcerer it would have all the benefits of a 9th level sorcerer.
Skills: An old master's undead levels' class skills combine a neogi's racial skills (Appraise, Balance, Climb, Disable Device, Intimidate, Jump, Search, and Spot) with the class skills of its spellcasting class, which is usually sorcerer (Bluff, Concentration, Craft, Knowledge (arcana), Profession, and Spellcraft).