James Jacobs
Adventurer
Of course... running a 15–20 level campaign is probably too much for new players anyway.
But yeah, the Pathfinder Adventure Paths are not gonna be cakewalks. That said, each AP we do, we learn a bit more about how to build them. Creating an Adventure Path is a lot more complex than a single adventue, and some thigns that are good for a smaller adventure don't work as well in an AP.
One thing we WILL be including in Pathfinder and the GameMastery modules, though, are designer's sidebars where the authors and editors take a moment to talk about tougher encounters, design theory, and whatever else. Similar to the designer sidebars in "Red Hand of Doom," actually. So hopefully we'll be able to note places that might end up being TPK machines to certian types of parties now and then.
But yeah, the Pathfinder Adventure Paths are not gonna be cakewalks. That said, each AP we do, we learn a bit more about how to build them. Creating an Adventure Path is a lot more complex than a single adventue, and some thigns that are good for a smaller adventure don't work as well in an AP.
One thing we WILL be including in Pathfinder and the GameMastery modules, though, are designer's sidebars where the authors and editors take a moment to talk about tougher encounters, design theory, and whatever else. Similar to the designer sidebars in "Red Hand of Doom," actually. So hopefully we'll be able to note places that might end up being TPK machines to certian types of parties now and then.