Simon Belmont comes to D&D...

King Harbromm

First Post
Can anyone help me create a character sheet for the esteemed Simon Belmont? I want to create a character like him but can't figure out class and weapon choice. A whip should be obvious, but he could kill with that thing. Doing 1d3 damage with NO threatened area is a little lame. He had a small shield, too, so a spiked chain is out of the question (a little too cliche of the power gamer, too).

As for class, I was thinking Paladin (or Fighter - preferably Fighter)/Hunter of the Dead.

Thanks,

King Harbromm
 

log in or register to remove this ad

Lasher PrCl from S&F. Otherwise, making a whip very useful isn't easy.

Unless it's a magical whip, of course.
 

You'll note that his whip is very effective, but only against demons/undead/ect. Perhaps a paladin, but give the whip the holy or disruption powers? Vampire Killer is supposed to be a magical whip I think...though, if my memory serves, it only shows that power when Dracula revives...thereby signaling to the current Belmont heir that it's time to fight.

I'm also thinking that Simon wouldn't be overwhelmingly powerful. He would be a competent combat, as was Trevor, ect. But, he doesn't seem to have the kind of powerful techniques shown later by say...Richter, or the kind of magic displayed by Juste.

In fact, you may want to have his paladin levels top out around 3. Minor turning, no spells, no mount. A few in fighter would be logical. There could even be an argument made for expert levels. The Belmonts certainly seem to keep trained in preparation for appearances of Castlevania, but they don't seem to hunt the undead much otherwise.

I've always wondered what a game featuring the Belmonts between Drac appearances would be like. For some reason, I always picture them running a bakery.
 
Last edited:

I don't see him having Paladin levels. Just straight out Fighter with a Prestige Class, perhaps.

As for the whip, check out the Scourge from the Forgotten Realms Campaign Setting. It's a better version of the whip, and does 1d8 damage.

Besides, Simon didn't just use a whip. I was playing Castlevania II just the other day on Nesticle and he got a flail there (Which of course looked whip-like). So as long as it functions like a whip, Simon uses it. He's not solely restricted to normal whips (One of the initial weapons in that is the Thorn Whip, for instance).
 


Simon is a character from the awesome video game series Castlevania. His family, the Belmonts, are ever alert for the return of Dracula so they can stop his Evil Reign of Terror.

Starman
 

I made a Belmont-inspired character for a one-shot epic game once... He was a Cleric 24/Paladin 2/Fighter 4/Lasher 8 (and this was 3.0E). Just enough cleric for epic casting... he had one spell that put a large enhancement bonus on all his weapons (main weapon was a Mighty Chain Whip +1 of Speed , Undead Dread), and another that caused a torrent of holy water to rain from the sky (dealt immersion damage each round for several rounds). The chain whip was functionally equivalent to a whip dagger. Oh yes, and persistant buffs. And throwing axes too, just for the sake of the source material. ;)

--Impeesa--
 


Howabout something like the Ancestral Daisho rules from Rokugan, where you can pump experience into your masterwork weapon to give it pluses and stuff like keen, etc.

of course if you want it to be REALLY accurate, it should be able to change from a regular whip to a chain whip and then a long chain whip once you've whacked enough candles :)
 


Trending content

Remove ads

Top