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Spelljammer Converting Spelljammer creatures

Cleon

Legend
2 1/2 feet probably makes sense, given that the body will spread out a little once it's a puddle.

Agree. Maybe a few points of damage to the swarm every time, but we can make it's puddle a bit bigger. How about 1d6 hp damage and a 5 ft puddle?

I was thinking it might produce a 5 ft. puddle for a "normal" contact but when the swarm was dispersed/destroyed it'd produce a puddle as big as the swarm (e.g. 4 consecutive squares).
 

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freyar

Extradimensional Explorer
Yes, the 5ft square puddle was for normal contact, like when the swarm takes damage itself while dealing swarm damage. When the swarm dies/is dispersed, a puddle=space works for me too.
 

Cleon

Legend
Oh, no. When the swarm is dispersed. (I missed the page break and hadn't seen your post - turns out I'm agreeing with you.)

Well we appear to be more-or-less agreed so I might as well rough something out.

For the standard gossamer, we just need to add a size for the puddle.

Deliquescence (Ex): 1d3 rounds after a gossamer dies, its remains melt into a foul-smelling puddle 2½ ft. across. The viscous liquid of the puddle is corrosive and poisonous. Contact with the fluid does 1 point of acid damage and exposes the touching object to the gossamer's poison (see below). The dangerous properties of the fluid evaporate away 1d10 minutes after the creature deliquesced.

For the Gossamer Swarm, it'll be a bit more complicated, since we need to modify the Voidborn trait too.

Deliquescence (Ex): Whenever a gossamer swarm takes damage, some of the gossamers in the swarm die and melt into a foul-smelling puddle of toxic fluids 5 feet across. Contact with the fluid does X point of acid damage and exposes the touching object to the gossamer swarm's poison (see below). If the entire swarm is destroyed the resulting puddle is 10 feet across and causes Y acid damage on contact. The dangerous properties of the fluid evaporate away 1d10 minutes after the puddle is formed.

Voidborn (Ex): Gossamers can exist comfortably in the harsh conditions of space. They take no damage from radiation or vacuum. However, gossamers are exquisitely sensitive to gravity and pressure.

If a gossamer swarm enters the air envelope or gravity field of a creature or object larger than Diminutive size, a portion of the gossamers in the swarm will collapse in on themselves and die. If the obstacle weighs more than the total mass of the swarm (roughly 300 pounds), the entire swarm is destroyed, otherwise the swarm takes damage as indicated in the following table.

SizeDamage
TinyX
SmallXX
MediumXXX
LargeXXXX
Huge or biggerXXXXX
 

freyar

Extradimensional Explorer
I think I'd go with a damage progression something like 1, 1d4, 1d8, 3d6, 6d6. That's basically 2 steps per size. Does that or something similar work?
 

Cleon

Legend
I think I'd go with a damage progression something like 1, 1d4, 1d8, 3d6, 6d6. That's basically 2 steps per size. Does that or something similar work?

Hmm, that seems about in the right ballpark, or at least the two steps per size category seems to work.

I'm thinking we should add some variability to the lowest size though, - i.e. 1d3/1d6/2d6/4d6/8d6.

That means that on average it'd survive two rounds of contact with a Huge creature, which feels more appropriate than the three rounds average it'd survive contact with a Huge obstacle if we gave it 6d6 damage at that size.
 


Cleon

Legend
Sure, I'll go along with that assuming Arnwyn agrees.

Seems we're agreed then. I'll wait until we hear from Arnwyn before updating the Standard Gossamer Working Draft.

Paging Arnwyn...
Monster Conversions paging Arnwyn...

We don't need anything else for them statistically apart from an Organization. I kind of like shoal for them, but we are already using that for the single monster version. Well we could always make the standard gossamer's largest group name something else.

Apparently, the for jellyfish is either a "brood", "fluther", "jive", "smack" or "swarm", so we could use one of those - although I'd avoid swarm for obvious reasons.

Alternatively, I quite like "cloud" or "nebula" for one of the group names.

Maybe:

Standard Gossamer
Organization:
Solitary, fluther (2-20), or shoal (20+)

Gossamer Swarm
Organization:
Solitary, brood (2-4), or nebula (5-20)
 

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