I don't follow the 6-8 encounters guidelines and I find ways to make the 1-3 encounters a day relevant, fun and not too harsh to balance.
Ultimately, I don't care at all about the number of encounters during an "adventuring day". IMO the concept is ludicrous. The narrative drives the number of encounters and when PCs can get in a rest.
The 6-8 medium encounter budget is based on combat encounters, but what really matters is the resources those encounters use up. If you go with, say, 3-4 combat and 1-2 exploration and 1-2 social, you will be behind that benchmark, unless those exploration and social encounters consume approximately as many resources as a Medium encounter would.
The 6-8 encounter advice is based on the expected resources expended in a Medium combat encounter. No, an encounter doesn’t have to consume resources to count as an encounter, but resource expenditure is what this balance assumption is built around.It doesnt have to use resources to be an encounter (indeed, a player sidestepping an encounter with a social skill use, and good roleplaying is to be encouraged).
That doesn't add up. A 6th level party is expected to get 24000xp over the adventuring day. That's 4.28 deadly encounters worth of experience. 5 hard encounters adds up to 18000xp, which is well short. 6 hard encounters and 1 medium encounter fits the 24000xp exactly.Just run 4 Hard encounters.
The 6 to 8 thing was mainly for just medium or a mix of medium and hard, the game is more around 4-5 if you just use hard encounters.
Exactly.The 6-8 encounter advice is based on the expected resources expended in a Medium combat encounter. No, an encounter doesn’t have to consume resources to count as an encounter, but resource expenditure is what this balance assumption is built around.