Jahydin
Hero
Agree.Wizards and Paladins rule on single encounter adventuring days, but Fighters and Warlocks rule on longer ones, with plenty of short rests thrown in.
I played as a Paladin and my friend was a Wizard. My DM was very lenient on resting and I could tell we were sucking all the fun out of combats by going absolutely "nova" while the rest of the party barely did anything (in comparison).
One thing that will peak my interest in buying a new edition is a rebalance around 3 combat encounters, which I find to be more in line with what I see at the table.