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  1. fuindordm

    D&D (2024) Grand Unified Spell Progression

    So now we have some more visibility into the spell progression rules for the classes: All casters share the same spell slot table (same as 2014) Classes can be full casters, 1/2 casters, or 1/3 casters on the spell slot progression (same as 2014) The "number of prepared spells" is tied to...
  2. fuindordm

    D&D (2024) The sorcerer shouldn't exist

    What is the sorcerer's reason for existence? Does it have enough traction to continue as a class? When introduced in 3rd edition, its only distinction from the wizard was limited spells known and more spell slots. The class was a reaction to Vancian spell preparation, but didn't introduce any...
  3. fuindordm

    D&D (2024) The return of Read Magic

    Hi folks, I just finished reading the playtest Wizard in detail. I love retro-gaming but I have never felt the slightest pang of sadness over the loss of read magic and write in later editions. Now, for some reason, they are back and fused into a single spell: Scribe Spell. To summarize...
  4. fuindordm

    D&D 5E A non-canon timeline of Chult for ToA DMs

    Hi everyone, I've pieced together a geopolitical history of Chult based on snippets of information throughout the book and my own interpolations. Here it is, in hopes that other DMs find it useful. Note that I'm running ToA in Eberron, which is why the timeline ignores any pre-ToA history of...
  5. fuindordm

    D&D 5E Just for fun: Dungeon Master Patron

    The warlock thread inspired me to write this up. I don't pretend it's well researched or balanced, but it could make for a fun little warlock-only campaign. Dungeon Master Patron You are trapped in a world that is not your own, drawn there by a powerful entity that calls itself only "Dungeon...
  6. fuindordm

    Interspecies conflict in sci-fi campaigns

    TL;DR: This thread is asking you to contribute new reasons for mutiple alien species to come into conflict with each other in a hard science fiction setting. I'm juggling ideas in my head for a new hard science fiction campaign. I want the PCs to be protagonists of a story involving multiple...
  7. fuindordm

    D&D 5E Unique psionic tricks

    So, here's a new topic for the conversation on psionics. I think we all agree that psionics should not be able to do things like summon elementals, turn someone into a toad, and reproduce many other classic spells. What abilities should be unique to psionics, and difficult or impossible to...
  8. fuindordm

    D&D 5E Set for charge

    So in some previous editions spears and certain pole arms could be "set for a charge" -- ready your action to attack in an opponent charges you -- and would do double damage on a hit, but if no one charged you then of course your action was wasted that round. In the inverse situation, the lance...
  9. fuindordm

    D&D 5E Warlording the fighter

    Spinning off from another thread, what sort of tweaks to the fighter class would support the Warlord play style? The purpose of this thread is to propose and critique minor variations on the fighter that would help. Personally, one player in my home game has a battlemaster fighter with the...
  10. fuindordm

    D&D 5E Favorite Magic Items

    So, the list is out! I'm seeing a lot of "greatest hits" on it. Although I do wonder what it says about the world that a potion of climbing is a common item. :-) There are two here that I'm surprised and pleased made the cut: 1. Tentacle Rod! This was great fun to use against the players in...
  11. fuindordm

    D&D 5E Cost/Benefit Analysis of True Strike

    Warning: the following post has math, but you don't have to read that far if you don't want to. I summarize my findings first. In the "low-level wizards suck" thread I didn't think True Strike was ever worth it until someone pointed out that it is only a cantrip (which I had forgotten) and that...
  12. fuindordm

    D&D 5E Getting the AD&D feel in 5th edition

    So I've been giving some thought to what aspects of AD&D I really liked, and which are really distinct it that edition. Most of the things I've thought of are already close enough to 5th edition that I don't think any tweaking is necessary! But here are a couple of my ideas, please feel free to...
  13. fuindordm

    Artificer (Wizard Subclass)

    Here's my attempt to put an artificer-like power suite into 5e, without breaking the game. Please feel free to tear it apart. Introduction: The artificer is a wizard who specializes in the history and creation of magic items. While creating permanent magic items is very difficult, in the...
  14. fuindordm

    D&D 5E Getting advantage, forcing disadvantage

    In earlier editions, if you forget a bonus or penalty to a roll then the modifier is wrong by a little bit, which probably doesn't matter too much. In 5E it is a little more important to keep track of possible sources of advantage/disadvantage, because they are potent modifiers to the roll and...
  15. fuindordm

    D&D 5E Death strike is grisly

    Am I reading this right? p. 196: all damage dice are doubled on a crit, including sneak attack dice. p. 97 (Assassin subclass): any hit you score against a creature that is surprised is a critical hit (17th level): when you attack and hit a surprised creature, it must make a con save. On a...
  16. fuindordm

    D&D 5E Thought exercise: homage to past editions

    After reading the basic rules, I found a lot to love and many echoes of older editions. It inspired me to write this list. Complete your own! And keep it positive, please. The new edition is like: BCEMI because you can make a character in 5 minutes and start playing in 10 minutes. AD&D...
  17. fuindordm

    D&D 5E Holding a spell!

    Am I mistaken, or is this the first edition that allows spellcasters to really "hold a spell" on the verge of going off, in cinematic fashion? For example, the player can say "I ready a lightning bolt and shoot it at the first monster that turns the corner." In previous editions we would say...
  18. fuindordm

    ADOM resurrection and tabletop RPG

    This thread is for everyone who has fond memories of the roguelike game ADOM ("Ancient Domains of Mystery"). For those of you who have never heard of it, suffice to say it's one of the most RPG-like roguelikes in existence. The game's creator, Thomas Biskup, is crowdsourcing a new version of...
  19. fuindordm

    Finally, the Obscure Elements Poll

    This poll collects ideas from the thread "Obscure elements of D&D you would love to rescue". I thought it would be interesting to poll the general support for these ideas, since it's easier to vote on a poll than write a new post. I may have missed a few of people's ideas. If so, I apologize...
  20. fuindordm

    Magic from contemporary fiction

    The thread "The Next Generation" got me thinking about the flexibility of D&D in modeling a wide variety of magic systems. Some fantasy novels have magic that is pretty easy to emulate with the 3rd edition wizard or sorcerer classes--for example, Harry Potter. Many fantasy novels, both old and...
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