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  1. fnwc

    Warden vs Carrion Crawler

    Hi, I have a question involving progressive saves (where failing the first save applies new effects, etc) such as the one on the carrion crawler. Do alternative saves given to a player allow the progression to happen faster if you're given multiple saves? For example, would failing the Warden...
  2. fnwc

    Sleeping In Armor

    I haven't seen anything in the rules regarding this. In 3.0/3.5, the Endurance feat allowed characters to sleep in medium/heavy armor without penalty. I'm currently allowing characters to sleep in light armor, but not heavy armor. However, this causes some real problems when characters are...
  3. fnwc

    Monster Attack Targeting

    I noticed that monster attacks don't have targets like player powers (enemy, ally, etc)... in the description it usually says 'target'. I'm currently assuming that a monster attack -- such as a blast -- will hit friend or foe unless the attack explicitly says 'enemies'. Is this correct?
  4. fnwc

    Athletics (Long Jump) (A Keep on the Shadowfell inspired question)

    I was running a game last night and the characters were fighting in the Keep where goblins had dug out most of the floor. Connecting several remaining 'islands' of the original floor were a few wooden planks that required a DC 20 Acrobatics to avoid falling while crossing them. My players...
  5. fnwc

    Starting Equipment for Higher Level Characters

    I can't find anything in the PHB or DMG that identifies what a higher level character might start with regarding his gold and magic items.... is there such a section?
  6. fnwc

    Some questions about Stealth

    For those of you who have the rulebooks, I have some questions on how to handle the use of the Stealth skill: 1. In combat, is it possible to use the Stealth skill using cover/concealment (pillar, darkness) to become "hidden" from enemies? I'm assuming only normal types of cover/concealment...
  7. fnwc

    KOTS Healing Potions

    Anyone else underwhelmed by these? They require a healing surge to use and instead of the hit points you would normally regain, you regain 10 hit points. I'm not exactly sold on the fact that drinking one requires a healing surge -- not to mention the fact that a 3rd level Dorf Fighter and...
  8. fnwc

    Charging Rules

    So, it seems charging is only really useful now when the target can't make an opportunity attack, since it provokes an OA. I was reading through the KOTS and noticed that the kobold minion tactics in one encounter was to charge the PCs, which seems a bit silly when you die in one hit. Unless...
  9. fnwc

    KOTS Wizard Spellbook Question

    I just my copy of KOTS and I was reviewing the PCs and noticed the Human Wizard has the Spellbook class feature that allows them to have one extra daily spell that they prepare at the end of an extended rest. At first level, this is Acid Arrow or Sleep, so the Wizard can prepare either for use...
  10. fnwc

    Power Sources

    I've read a bit about Power Sources and seen them mentioned in the DDXP materials. Other than the nomenclature, has anyone seen any particular mechanical differences between the revealed Power Sources? I can see how it's nice to have the distinction -- I can see some DM's putting in traps like...
  11. fnwc

    D&D Experience Character Sheet Scans

    I don't know if this has been posted yet, since the forums are a bit slow at the moment. You can find a full set of the D&D Experience character sheets here. They're clean enough to be legible.
  12. fnwc

    Help me find this D&D Adventure by Gary Gygax

    Ok, so perhaps two years ago I was in a campaign where the DM ran an adventure from either Dragon or Dungeon magazine, which was I believe written by Gary Gygax. Due to other reasons, we never were able to finish the module, but ever since then I've been looking for it. Unfortunately, I can't...
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