So I've read a few threads about various problems with creating a good, modern D&D videogame, and IMHO, one of the major issues is that many people have differing ideas as to the type of game they want.
See, here's the thing. D&D does not necessarily lend itself to videogames in an easily translatable way. Many of the aspects of D&D over the years have been borrowed and placed into other videogames- this goes back to games like Wizardry and Bard's Tale, and continues today with games like Diablo. But other than licensing the awesome names and classes of D&D, I am not entirely sure that the mechanics of D&D (without alteration) necessarily make the best D&D videogame.
More importantly, I see a difference in opinion as to what the best type of game would be. So I thought I'd put a poll up to gauge community sentiment.
First ground rule- no MMORPGs (like World of Warcraft). This is just thinking about a D&D videogame that can either be played solo, or perhaps with a small group of friends (either couch co-op or on-line). Not a giant world with a bunch of players that are unknown to each other.
So, here are my thoughts-
1. First person shooter. Generic term for the first-person perspective.
2. Third person shooter. Generic term for being able to see your character (like Uncharted, Tomb Raider, Witcher 3 and most games nowadays).
3. Isometric/Top Down, real time. Diablo-style (isometric/axonometric view).
4. Isometric/Top Down, Turn based.
5. Text. (ZORK!)
6. Other?
So, what do you think? What is the best way to display the D&D experience in a videogame?