D&D 5E What type of D&D Videogame do you want?

How do you like your D&D videogame of the future?

  • First Person Shooter

    Votes: 1 0.9%
  • Third Person Shooter

    Votes: 4 3.7%
  • Isometric/Top Down; Real Time

    Votes: 16 15.0%
  • Isometric/Top Down; Turn Based

    Votes: 60 56.1%
  • Text

    Votes: 5 4.7%
  • Other- I will explain in the comments.

    Votes: 11 10.3%
  • None. You play D&D on a table, not on a console/PC.

    Votes: 10 9.3%

  • Poll closed .

BookBarbarian

Expert Long Rester
Dragon Age is essentially the direct descendant of Balder's Gate and is my preferred DnD game style.

A game like DA set in Eberron would separate me from my money so quick you'd think it was burning me.

There was a Mod for DA:Origins that was essentially a port of the starting area in NWN 2. It was pretty sweet. I wonder if they ever expanded on that.
 

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BookBarbarian

Expert Long Rester
My preferred style of Game would be a NWN 3 or Baldur's Gate 3. But I'll think quite a few styles of games could work. Dragon Age has roots in the D&D games of the past, and the world the Witcher takes place in could easily be a D&D setting. I could see D&D games like either of those games pretty easily. Divinity: Original sin obviosly tries to invoke a d&D feel. So much so that the second one allows a party of 4 and has a DM mode. My friends and I are planning to LAN the hell out of that one.

The D&D Video Game I want is something that's not half-assed or viewed as a quick way to get some cash. A good video game is always a big investment or a big labor of love. The best games are both.
 
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Lanefan

Victoria Rules
I agree with [MENTION=58172]Yaarel[/MENTION] that multiple options would have been useful....but there's always next time. :)

I voted 'text', but I'm thinking something way beyond Zork. What would be really cool would be a text game that can handle multiple independent players (say, up to six; each with one character) in real time, and allow for real-time non-scripted interactions between those characters. So if I've got a Dwarf already in the dungeon and Joe comes in with an Elf and stumbles on to my character he'd get the room description along with "There is a Dwarf here."; meanwhile I would get "An Elf enters the room." at the same real-time moment that Joe gets the room description. We could then interact with each other either by some sort of in-game chat, or trade items, or fight each other, or whatever; or we could link up and move together from room to room. Treasure etc. would be randomized, as would monsters etc.

The chat would only be visible to characters who can "hear" that conversation - thus if my Dwarf and Joe's Elf were chatting in one room Cindy's Human and Bill's Gnome in another room would not see our chat or even know it was happening; but nor would Joe and I know anything about any interactions between Cindy and Bill. Jenna's Hobbit off on her own knows nothing abut any of this. And the 'win condition' is to individually get the most points - some from what you kill, some from the treasure you find, some from finding an exit to the surface - so characters can co-operate for a while but sooner or later will probably separate and-or turn on each other. It wouldn't be a party-based game like D&D in that respect.

If a character died other characters could later find (and loot!) its corpse. The game would end when there are no characters left, or at a predetermined time, or by consensus of the players (there would need to be a meta-chat layered above and outside the game chat for stuff like this, or for people to say they were away from their machine etc.).

The game would also have a 'solo' mode.

My second vote would have been for "none".

Lan-"I'd play something like this till I dropped"-efan
 

Pillars of Eternity and Divinity: Original Sin show that the old Baldur's Gate "isometric, real time with pause" type game can easily be updated to modern gaming sensibilities. So that's the type of game I would want to see. And actually, the Baldur's Gate games had a setting to pause the game at the start of each turn, meaning they can basically be run as turn-based.

Sent from my VS987 using EN World mobile app
 



cbwjm

Seb-wejem
Isometric/top down. Real time or turn based or options for either/or.

Basically though, I just want one similar to the past crpgs. Baldur's Gate, planescape torment, neverwinter nights, Icewind dale. I love these games and have even played through the first balder's gate and icewind dale recently.
 

gyor

Legend
My preferred style of Game would be a NWN 3 or Baldur's Gate 3. But I'll think quite a few styles of games could work. Dragon Age has roots in the D&D games of the past, and the world the Witcher takes place in could easily be a D&D setting. I could see D&D games like either of those games pretty easily. Divinity: Original sin obviosly tries to invoke a d&D feel. So much so that the second one allows a party of 4 and has a DM mode. My friends and I are planning to LAN the hell out of that one.

The D&D Video Game I want is something that's not half-assed or viewed as a quick way to get some cash. A good video game is always a big investment or a big labor of love. The best games are both.

So in other words the opposite of every D&D game they release since after the last expansion for NWN2.
 

I don't think tabletop gaming translates to computer gaming. Too many concepts are not compatible (particularly time-based mechanics like durations and resting).

Neverwinter Nights had a number of mods termed total conversion, which aimed to introduce tabletop mechanics. They usually didn't make sense. A rule that says you have to eat food every 10 minutes doesn't make sense in a computer game, when I can spend 10 minutes just reading quest logs and talking to NPCs, or I can spend 10 minutes having several combats and fast travelling around a continent.

Computer games should leverage computer game mechanics, not try to replicate table-top gaming mechanics.
 

TwoSix

"Diegetics", by L. Ron Gygax
1) PUBG, but with Wizards. Winner winner griffon dinner!
2) Civilization: Faerun. "You've encountered the Thayvians. Szass Tam requests a peace treaty."
3) A survival game, where your 3d6 in order peasant must try to acquire weapons or spellbooks and learn enough skills to explore the old goblin caves.
4) A MOBA with every iconic or semi-iconic character in D&D history. How much will you pay for the White Robe Raistlin or Sexy Simbul skin?
 

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