I think 5e should try to keep some sort of higher-level grouping of classes. Like 2e groups or 3e iconics or 4e role (or source). It clarifies presentation and can make it easier for players to create a complete party with a full range of capabilities, or for the DM to customize his campaign.ISo what Classes should exist, and what specifications, if any would you have for them?
Where do you get some idea that 3.x had some grouping of classes into 4 categories or that iconics, the name for example characters used to represent those classes in art and fiction were in some way the name for these categories.I think 5e should try to keep some sort of higher-level grouping of classes. Like 2e groups or 3e iconics or 4e role (or source). It clarifies presentation and can make it easier for players to create a complete party with a full range of capabilities, or for the DM to customize his campaign.
The 2e groups, for instance, were Warrior, Priest, Rogue & Wizard. The 3e iconics were Fighter, Cleric, Rogue, and Wizard. The 4e roles were Defender, Leader, Striker & Controller. See the pattern? The hardest part would be coming up with names that don't freak anyone out.
Having groups that help define how the character contributes to the party are helpful to players in building a good party. All the above do that to some extent. Having groups that define the what/how/why of the class is handy for the DM, letting him customize his setting in a sweeping way (there are no Gods, so the Priest group is just gone, for instance). The 3e iconics and 4e roles don't do that, but the 2e groups do (and so do 4e sources, though they're separate from role).
Based on the above, I'll use the 2e groups as a place-holder. 2 classes per group would give a very workable 8 classes:
Fighter
- Fighter
- Warlord
Priest
- Cleric
- Druid
Rogue
- Thief
- Ranger
Wizard
- Wizard
- Bard
That's actually a rather difficult question. To be honest, I'm not sure. Multi-classing is something that is very hard to do properly, and I'm not sure it is really feasible within the typical assumptions of D&D.Having seen ZERO 5Ed material, having been thoroughly unimpressed by 4Ed multiclassing and finding the Hybrid rules almost OK, I have to ask, what kind of multiclassing- if any- do you prefer?
IIRC, 3.0 recommended a basic iconic party of four: Fighter, Cleric, Wizard, and Rogue, and pointed out that you could substitute classes into that schema - a Barbarian instead of a fighter, sorcerer instead of wizard, etc. Two classes, the Bard and Monk, as time went by, got identified as '5th wheel' classes that didn't sub for any of the classic 4, but made a fine edition to an already-'complete' party.Where do you get some idea that 3.x had some grouping of classes into 4 categories ...
3e had nothing to even suggest you shouldn't play 4 fighters and a wizard... and unfortunately neither does Next
I'll try...The Classes I am not particularly enamoured by are the Assassin, Barbarian and Warlord, essentially because I think they could be handled better by Speciality and Background. Persuade me otherwise....