Yeah, well, people scoffed at women voting, personal computers, and microwaves at one time as well. Didn’t make them right.And yet, I know so many old school players who will scoff at d20+bonus to hit target number and say "there was nothing wrong with it before, people just need to learn to do math!"
I'm sure some of these old timers still think maximum Strength values for female characters is perfectly valid as well.Yeah, well, people scoffed at women voting, personal computers, and microwaves at one time as well. Didn’t make them right.
Those were good days. Back when D&D was about players, and not endless lists and silly traits and abilities. THACO wasn't a bad idea, but it wouldn't carry forward ;it assumed a gamer base that was accustomed to doing math in their head*. Styles have changed.I don't know if it was the intent or not, but I've heard some 1e DM's wax nostalgic about the pre-Thac0 days, where classes had attack matrices and players didn't necessarily know how good they were at fighting or how they got better.
They would say "that was for the DM to know". If so, it sure does seem to fit with Gary's love of "secret rules" out of the reach of players- the most well-known example being Assassins and poison use.
I think a lot of 1st & 2nd edition AD&D adventures still hold up and I use them occasionally. They are super easy to convert to Castles & Crusades and in the last few years I have converted and played U1 The Sinister Secret of Saltmarsh and G1-3 Against the Giants (I wish I did the entire Queen of the Spiders). I am considering converting and running Night Below in the near future and would love to run Temple of Elemental Evil again.I honestly can't think of what I would pull forward from old games/editions. Everything I own or play is "new tech" from the last 10 years.
I think the first edition of the Star Wars RPG from 1987 is still the best Star Wars game. (And D&D B/X from 1981 the best RPG in general.)Classic Traveller, 0-3. I am even more in awe of it now than I was 40 years ago.