Oh boy, I had the original FASA book and read it so much as a kid it fell apart on me.Earthdawn, without a doubt. Game was way ahead of it's time. It had healing surge/hit dice spending type effects to let characters heal without needing magic spells to do so throughout the day. Non-spellcasters had abilities that let them far exceed normal mortals, and there was no caster that got everything- each one, from Elementalists to Illusionists, to Nethermancers, to even Wizards, had unique and thematic spell lists.
A wide variety of races, a fleshed out fantasy world that could be as gritty or epic as you want it to be, great artwork with full color splash pages- I really miss that game.
AC was silly cause it was off by 1 right? Were the spell slots weird cause of the odd slot progression?I think the 1981 Basic/Expert edition of D&D is still the best RPG ever made. Even with the silly attack roll and armor class calculation and the weird spell slot mechanic.
I prefer the original. The later books added more complex concepts like "half-magic" that I'm not sure are needed.Oh boy, I had the original FASA book and read it so much as a kid it fell apart on me.
I've wanted to get back into so bad, but saw there are a ton of editions under different companies. Any idea which one is the best?
No. AC was weird because 1d20 + attack bonus against AC is much simpler, more obvious, and all out objectively better than whatever the hell all the old D&D editions did. Attack tables should not exist.AC was silly cause it was off by 1 right? Were the spell slots weird cause of the odd slot progression?