What Aspects of Older Games Have Aged Well? (+)

Blue

Ravenous Bugblatter Beast of Traal
4e's larger issue wasn't so much in the need for a spreadsheet to make calculations but in the proliferation of status effects combined with the proliferation of off turn reactions.

It got ridiculous by the end. I remember playing on VTT and we made a game of "can we bury the token under status effects?" I think our record at one point was like 13 separate effects on the target at one time. I couldn't imagine trying to do that pen and paper. :wow:

Not something that aged well. :D
We played 4e in person and we had Alea Tools - base magnets in different colors to indicate different statuses. But we ended up with so many different status effects that our characters could put on (even before what foes could) that we made each color a loose category and used clear-background labeling tape to put the exact one. We had a clever name for when the base of a mini was taller than the top of other minis because of this but I forget what it was.
 

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