Unearthed Arcana makes an unexpected return (the last one was back in May) with a three-page PDF containing two subclasses -- Path of the Wild Soul for the barbarian, and Way of the Astral Self for the monk.
Hmmm...
The Barbarian seems a suitable base class for a shapeshifter subclass. Werewolf, impersonator, freeform, becoming elemental, or so on. It can work as a psionic (psychometabolic) subclass, for when psionics comes out.
I understand the idea.
I just wish there were non-magical options that didn't have pointless huge drawbacks.
Bah!
For the fighter there are Champion, Battlemaster, Cavalier, Samurai, PDK, Brute, Scout, Monster Hunter and probably other official and UA fighters I am forgetting.
Barbarians could have more than 2-3 themes without always dipping into magic.
But if the 2-3 number is true that makes it all the more imperative to have a non-magical option that is better than the Berserker or Battlerager.
Yup, guy who gets mad does have an inherent identity problem. I would have loved for the berserker to be a fighter subclass (and not to unnecessarily punish itself) but here we are.
Yeh a Berserker always seemed like a fighter archetype to me.
Not meant to be snarky: what idea for a non-magical archetpe beyond the two we have can you think of? I can imagine a few more magical options, but mechanically the Barbarian has Rage...and unarmored defense...and weapon proficiencies...
Thinking "out loud" here, maybe a Skill monkey Barbarian, similar to the Scout? A Barbarian that gets something like Battle Master Manuvers, or the specializstions if the prototuoe Weapon Master Fighter Mearls played with last year, or a consitant bonus damage lije the Brite Fighter?
Path of the Survivor
In the wild, barbarians must be pragmatic and adaptable, or else be food for the carrion beasts. The most self-reliant of barbarians are sometimes said to follow the path of the survivor---although they themselves would likely scoff at labeling it a "path". In their eyes, theirs is the natural state of mortal races, and all other pursuits are civilized eccentricities. But those who would dismiss them as ignorant savages should beware, for every once in an age, these barbarians come to tread the jeweled thrones of the Earth beneath their sandaled feet.
Primal Hunt
Starting when you choose this path at 3rd level, you can connect with your primal instincts not only to unleash your rage, but also to reach a state of beastlike awareness and reflexes. Some barbarians call this state "the hunt." As a bonus action, if you are not already hunting or raging, you can expend a use of your rage to begin the hunt.
While on the hunt, you gain the following benefits if you aren't wearing heavy armor:
- You have advantage on Dexterity and Wisdom checks.
- Your jump distance is doubled.
- You can attempt to hide even when you are only lightly obscured.
- You can take the Dash, Dodge, or Hide action as a bonus action on your turn.
The hunt lasts for up to 1 hour. It ends early if you attack a creature or take damage. When it ends, you can use your reaction to enter a rage without expending another use of the feature. If you do, the first hit you score against a surprised creature during the rage is a critical hit.
When you gain this feature, you also gain an additional use of rage.
Survival Skills
Also at 3rd level, choose two of the following skills: Nature, Perception, Stealth, or Survival. You become proficient in the chosen skills.
Stronger than Steel
By 6th level, you have learned to rely only on your own strength, and to treat your gear as expendable. When you hit a creature with a melee weapon attack, you can strike with such force that you shatter the weapon. Roll two additional weapon damage dice (four if the attack is a critical hit) and add them to the damage.
You can also defend yourself with enough vigor to outmatch your own armor. When you are hit by an attack, you can shatter your armor or shield to turn the attack into a miss. If you would still take half damage or other reduced effect, you instead take no damage or effect.
Once you have shattered a weapon with this feature, you can't do so again until you finish a long rest (and, of course, re-armed yourself). You can likewise shatter only one suit of armor or shield before a long rest.
Enchanted items are normally too resilient to be broken by mortal strength. However, the DM may allow you to shatter a magic weapon or suit of armor for some appropriate---and spectacular---special effect.
Barbaric Prowess
Your many talents have been honed through constant exercise. Starting at 6th level, whenever you add your proficiency bonus to an ability check, increase that bonus by half.
War ChiefMaybe the Warlord could be a martial Barbarian Class.
I believe a big issue is the "powers" of this Path are worded like a textbook. Instead of "you can cast detect magic" maybe...."your heightened senses during your rage allow you to innately feel the presence of magic around you (as the spell).