As a companion to THIS thread, what are some of the little things about D&D -- any edition -- that you really like. I know it might be difficult to parse out just a small thing from a larger system, but here's an example:
In BECMI, the transition from Adventurer to Leader is really nicely done. It really embraces the "name level" break point and with the Companion Set supports that transition with elegant, fun mechanics (the Doman Management and War Machine subsystems) in a way I don't think any other edition has managed to do.
Also, while there are certainly some issues with 3.X bloat, one thing I really like about the 3.5 life cycle was the deep dive books that came out for specific elements of play, whether it was The Draconomicon or Stormwrack. As a GM I love having far more information than I will ever need. Give me some of those books for 5E please!
In BECMI, the transition from Adventurer to Leader is really nicely done. It really embraces the "name level" break point and with the Companion Set supports that transition with elegant, fun mechanics (the Doman Management and War Machine subsystems) in a way I don't think any other edition has managed to do.
Also, while there are certainly some issues with 3.X bloat, one thing I really like about the 3.5 life cycle was the deep dive books that came out for specific elements of play, whether it was The Draconomicon or Stormwrack. As a GM I love having far more information than I will ever need. Give me some of those books for 5E please!