RPG Evolution: Change is Coming

WOTC may insist the latest version of D&D isn't a new edition, but third parties have already started labeling it 5.5.

WOTC may insist the latest version of D&D isn't a new edition, but third parties have already started labeling it 5.5.

dnd2024.jpg

We're All D&D​

It's understandable that Dungeons & Dragon's brand owner Wizards of the Coast doesn't want to identify the latest changes to the game as a new edition. Trying to balance existing customers with future customers isn't easy, and since D&D is largely customized by game masters anyway, some groups may see the transition as largely cosmetic. "Edition Wars" have also roiled the industry; Second Edition's campaign settings were considered largely incompatible with each other, harming the D&D brand back when it was under TSR's management.

No wonder then that WOTC insists there isn't an edition change. It's just "One D&D":

It’s bigger than that. One D&D will usher in the next generation of D&D with new and more comprehensive versions of the core rulebooks that millions of players have enjoyed for the past decade. The rules will be backwards compatible with fifth edition adventures and supplements and offer players and Dungeon Masters new options and opportunities for adventure. The evolution of fifth edition has shown us it’s less important to create new editions of the game and more important to grow and expand the game you love with each new product.

I've discussed in the past the plan to create a D&D that receives frequent updates, patterned after software and video games, instead of major changes. It's an interesting balancing act, because print products are not software, and thus new updates only update existing rules to the extent a group agrees to make the change.

Or to put it another way, the only way any rules changes happen in a D&D game is if the group agrees to it. That's important, because it means what's considered enough rules changes to warrant the "new edition" moniker is not determined by WOTC at all.

The Downside of No New Editions​

When Dungeons & Dragons transitioned from Third Edition to 3.5, it caused confusion downstream thanks to the third parties who created Open Game License (OGL) compatible content. There was no clear identifier on the differences between editions. Similarly, WOTC's insistence on "backwards compatibility" has some very important caveats:

It means that fifth edition adventures and supplements will work in One D&D. For example, if you want to run Curse of Strahd in One D&D, that book will work with the new versions of the core rulebooks. Our goal is for you to keep enjoying the content you already have and make it even better. You’ll see this in action through the playtest materials, which you will be able to provide feedback on.

It's notable that WOTC focuses on adventure compatibility. The changes happening to D&D are not insignificant. Ability score changes will be tied to background instead of species:

Each background has three ability scores tied to it. For example, the Wayfarer background is associated with Dexterity, Wisdom, and Charisma. You can can then choose to add a +2 to one score and a +1 to another. Alternatively, you can add +1 to all three scores. This is a significant change to the rules and reflects the new idea that characters skills and abilities are shaped by their personal history and life choices rather than any kind of biological imperative.

Every third party supplement that features new species or backgrounds are no longer compatible with the rules. That said, this isn't a huge deal as it largely affects character creation, and for existing games the change isn't all that disruptive.

More drastic changes are afoot with weapons:

Weapon Mastery is a class feature shared between some martial classes that reflects their specialization with certain types of weapons. Each weapon in the Equipment section of the 2024 Player’s Handbook lists a mastery property in addition to the weapon’s regular properties. If the weapon meets the requirements in your class's Weapon Mastery feature, you can learn its mastery property and use it in combat.

This means that every new weapon created in every third party supplement no longer offers the same features as in the core rules. It's not a hard change to make, but it does require updating any product that features new weapons. Which is why third parties are starting to identify themselves as "5.5" compatible.

5.5 in the Wild​

As Egg reported in his RPG Crowdfunding Roundup, Moonsoon from Arcane Minis listed it's latest Kickstarter as having "D&D 2024 Compatibility":

Moonsoon is coming out at a unique time! After many years, D&D is being updated and we pledge to make sure that Monsoon is compatible with 5E and the newer 5.5E version coming out this year!

They won't be the last. It will be increasingly important for third parties to show that they are compatible with the latest version of D&D, and whether or not it's an "edition" is largely semantics. Judging by Moonsoon's success ($300K over the $50K goal), it seems declaring compatibility helped.

Your Table, Your Game​

In the end, what matters most is if gamers accept any older supplement at their table. For those who remember the confusion between Third and 3.5, it can matter quite a bit. Whether or not WOTC wants a new edition is less important than what the market will bear. If sales of older Fifth Edition content dip, publishers will react accordingly to let their customers know their product is compatible, with logos, "5.5 Edition," or something else. We'll find out soon enough what the general consensus is.
 

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Michael Tresca

Michael Tresca

talien

Community Supporter
Such as? I don't really use modules, but what can't you use? Encounter balance for a group has always needed tweaking, but monster stats, spells and whatnot are not included in the text anymore.
In theory, monsters can be used "as is." In practice, if the CR changes and no longer matches the suggested levels for the adventure, it may be problematic. I'm not sure how much of a CR swing we can expect between editions.

NPCs might be an issue. If you're using a NPC that has PC-like abilities, and those abilities changed, that NPC no longer accurately represents the class it's supposed to have (e.g., spellcasting levels and access to those spells).

This is far more complicated than "trust us, it's all compatible." And it really depends on your group and how much they care about converting their characters (and if the monsters convert along with them!).
 

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mamba

Legend
I'm still on team 5.5 personally.

The 3pp problem is a real issue. I am so glad I got off the WotC train and moved to Level Up, where all the 3pp I like still works. This edition change is going to be so disruptive to the 3pp constellation that I wonder if that wasn't part of the point, or at least a happy side effect from WotC's PoV.
I do not see WotC benefiting from causing disruption in their 3pp ecosystem
 

dbm

Savage!
Supporter
In practice, if the CR changes and no longer matches the suggested levels for the adventure, it may be problematic. I'm not sure how much of a CR swing we can expect between editions.
Crawford and Perkins have said in multiple videos that CR will be maintained and monster stats will be changed to ‘better represent’ their CR. So CR is intended to remain static here.

Obviously this will mean that 3pp monsters may remain out-of-sync with their CR if that was previously the case by this (previously unstated?) standard.
 

I would bet they release a updated 5.5 version of Curse of Strahd. This seems to be the most popular 5e adventure and a chance to expand update and sell more copies is smart buisness. I don't think anything else in the back catalog of 5e is worth redoing

(obviously they tried with Lost Mines already but I would still welcome a Lost Mines redo that focuses more on expanding the sandbox than pasting a second plot on the back half of the book)
 

Stormonu

NeoGrognard
I think the big changes will be noticeable beyond 10th level, those playing lower levels will see only minor tweaks and a bit of a power bump. Nothing big enough to shake up play, I'm thinking. Since almost all the WotC adventures taper off around 10th, they should remain 90% or so usable. However, like Tyranny - which was created prior to the release of the 2014 rules - we'll probably see "updated" versions somewhere down the line if they don't end the adventure print runs. I will be curious to see if the Vecna adventure is affected much since it should have been designed with the 2024 rules in mind.

I was a late adopter of 3.5, I'm going to be holding onto my 2014 rulebooks for as long as I can.
 



dave2008

Legend
I'm still on team 5.5 personally.

The 3pp problem is a real issue. I am so glad I got off the WotC train and moved to Level Up, where all the 3pp I like still works. This edition change is going to be so disruptive to the 3pp constellation that I wonder if that wasn't part of the point, or at least a happy side effect from WotC's PoV.
I don't think it is that big a deal really (except maybe marketing). We have run our own custom homebrew 5e since about 2015. Our 5e is more of change than the 2024 update and we have used a ton of 3PP content over the last 9 years. I just don't think the changes I have seen are a big deal for 3PP. I don't even think a 3PP needs to change what they are designing and they can still say it is 5e compatible or 5e24 compatible or whatever. It will still work with the 2024 updates.
 

dave2008

Legend
I'm not sure how much of a CR swing we can expect between editions.
The have stated several times the CR will not change. How the CR is tuned in a particular monster may change, but the CR is the same.
NPCs might be an issue. If you're using a NPC that has PC-like abilities, and those abilities changed, that NPC no longer accurately represents the class it's supposed to have (e.g., spellcasting levels and access to those spells).
That would be 3pp or homebrew only. All WotC NPCs are made like monsters with CR and not levels
This is far more complicated than "trust us, it's all compatible." And it really depends on your group and how much they care about converting their characters (and if the monsters convert along with them!).
I mean that is true really even without the 2024 updates. Published adventures always need to be reviewed with an eye towards your specific group. The intended challenge in an adventure can be to hard or easy based on party size, composition, and play style. That is true with or without the 2024 updates.
 

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