D&D General Multiple Officially Licensed Dungeons & Dragons Accessories Announced

Several partners announced new licensed accessory products for Dungeons & Dragons for release this year and early next year.

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Penguin Random House announced the release of Dungeons & Dragons Pocket Expert, a pocket-sized book of facts and lore about D&D. From the product description:

Become an instant expert on all things Dungeons & Dragons with this handy pocket-sized guide!

What’s the difference between a rogue and a ranger? What exactly are the Forgotten Realms? Can a wizard cast more spells than a sorcerer? How many tentacles does a Mind Flayer have?

From mighty dragons to powerful bards and magical elves to fearsome monsters, this pocket guide is just the beginning of your adventure. Packed with facts, stats, and interesting info about the incredible Dungeons & Dragons universe, the Pocket Expert gives young D&D fans a one-stop source of amazing facts to wow their friends with!

Key locations, magic, monsters, and characters in your pocket:
  • GROW YOUR D&D KNOWLEDGE: Discover everything you ever needed to know about the world of D&D, whether you’re looking to boost your role-playing ability or simply learn about the lore.
  • HELPFUL GUIDE: Factual and lore-based breakdowns of heroes, villains, monsters, and locations, accompanied by stunning official images.
  • COMPARE CHARACTERS: Data files containing info such as classes and skills allow young readers to compare their favorite heroes and monsters.
A bitesize guide to the characters and locations of D&D, Dungeons & Dragons Pocket Expert is the perfect compact starting point for anyone looking to dive into the gorgeous, rich world of the Forgotten Realms. The perfect gift for Dungeons & Dragons fans, this is one that those interested in action and fantasy worlds will not want to miss.

With this book as your companion, you’ll be ready for an epic adventure!
The book, written by Stacy King, will be released on October 8, 2024 with a retail price of $7.99

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WizKids announced the release of updated Book Tabs for the 2024 revised editions of the Player’s Handbook and Dungeon Master’s Guide. Each set comes with pre-printed acrylic tabs ready to affix to your copy of the relevant books so you can thumb directly to relevant sections like Character Classes, Feats, Spells, and more. The PHB version includes 12 large tabs (11 printed and 1 blank) plus 160 blank tabs for subchapters and sections of interest. The DMG version has 24 large tabs (21 printed and 3 blank) and 140 small tabs. Each tab collection will retail for $9.99 and is expected for February 2025.

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Fanroll announced the D&D Beholder Inclusion Dice Set. This polyhedral dice set includes seven dice, each with a tiny beholder as a 3D inclusion in the center of the dice. The set comes with the standard d4, d6, d8, d10, d%, d12, and D20. The set will release for a retail price of $24.99 on November 15, 2024.

Note: Links in this column to Amazon may be affiliate links with a portion of the sales going to the author of this column.
 

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Darryl Mott

Darryl Mott


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The target demographic for D&D is 12-24, though they are aggressively priming the pump with material aimed at younger kids.
I was 10 when I started playing in 2e. With 5e my kids started around 5 or 6. Now at 8 and 10 they are both petty good players and the older one is a decent DM. The kid focused stuff is mostly below their level. There's no reason not to just start them on the full game.
 

Inclusions in dice peaked during the pandemic*, when it seemed like everyone was making dice at home and selling them on Etsy, but these do look good.

* I actually just saw some new ones last night, with what appear to be 3D printed miniatures of Baldurs Gate 3 characters inside dice. Incredibly elaborate and I mostly just want to know how they got the figures that they then sank in the dice.

I didn't know "inclusion dice" was even their name. I've never gotten any as I figured they were more for show than actually being random number generators.

These tempt me though
 

I didn't know "inclusion dice" was even their name. I've never gotten any as I figured they were more for show than actually being random number generators.

These tempt me though
I'm sure the folks who test their dice by rolling them 1,000 times before play and noting the results might notice some issues with inclusion dice, but I've never encountered that seemed to be noticeably off. My family have been using them since 2000 with no issue.

We own these, among others:



 
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