Ok what I read is 8, but 6 or 8 or even 2 it is still a lot cheaper than scrolls.
You are not addressing the fixed attack bonus, which will keep you lagging behind from level 4 (and, again, am operating from limited information, = the screenshot I posted).
I would argue that the fixed attack bonus for the weapon would take the place of your own casting stat, even for something like true strike.You are using Truestrike for your attacks, so you ignore Dexterity and Strength and rely on your truestrike stat (probably Charisma) for all your attacks.
That is not what the description of Enspelled Weapon that I posted says.You are using Truestrike for your attacks, so you ignore Dexterity and Strength and rely on your truestrike stat (probably Charisma) for all your attacks.
Also, given that an enspelled weapon appears to require attunement by a spellcaster, a 2024 thief rogue won't be able to use it since Use Magic Device no longer lets them ignore a magic item's requirements (and even if it did, they wouldn't be able to use it until level 13).
That is not what the description of Enspelled Weapon that I posted says.
The description I posted seems to me clear, assuming that's what's in the DMG.
At this point it is a make believe thread not supported by the rules anyway.That is not what the description of Enspelled Weapon that I posted says.
The description I posted seems to me clear, assuming that's what's in the DMG.
Even if you make two of them, that's still cheaper long-term. You could use up some charges on one earlier in the adventuring day, then switch attunement to the other during a short rest.Based on what we've seen (I think), an enspelled weapons will have limited charges (max. 6/long rest), and it has a fixed attack bonus. Even if it solves ambiguity of Fast hands (assuming there is any), but it's not obviously "better" or viable long term.