clearstream
(He, Him)
Something like that seems about right. I feel cautious of giving bows a straight damage upgrade for characters with lucky ability arrays. It also seems right to me to keep SS apart from GWM through retaining Dexterity for the attack.I think back when this discussion first started I created the composite property for shotbows and longbows. There were three levels equating to strength scores of 15, 17, and 19 and each level increased the die size by 1 step (1d12 became 2d6) and increased the maximum range by 10, 20, or 40%.
Without the required strength you had disadvantage on the attack roll when using them and did not gain the increases.
So in my campaign I'm thinking of using
Mighty Weapon Property
Composite Longbows (150gp) have the mighty weapon property. When making an attack with a mighty weapon, you use your Strength modifier for the damage rolls.
Which makes a Strength-based character a bit better at ranged. I'm not applying a Strength limitation because this would be of little benefit to a character without at least 12 anyway. I'm also not worrying about making the bow for the user's Strength (even though that could feel more realistic) because I want to keep the rule streamlined and chances are it wouldn't come up all that often in a way that mattered. (Maybe a magical one, but I could always just make that one an exception and give it a Strength requirement.)