Cleon
Legend
Swarm, Mosquito
Fine Vermin (Swarm)
Hit Dice: 3d8-3 (10 hp)
Initiative: +4
Speed: 5 ft. (1 square), fly 40 ft. (good)
Armor Class: 22 (+8 size, +4 Dex), touch 22, flat-footed 18
Base Attack/Grapple: +2/—
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Blood drain, distraction
Special Qualities: Darkvision 60 ft., immune to weapon damage, scent, swarm traits, vermin traits
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 1, Dex 19, Con 8, Int –, Wis 10, Cha 2
Skills: Listen +4, Spot +4
Feats: —
Environment: Warm or temperate swamps
Organization: Solitary, mygg (2–4 swarms), or scourge (5–20 swarms)
Challenge Rating: 2
Alignment: Always neutral
Advancement: None
Level Adjustment: —
A gray cloud floats through the air, emitting an unpleasant whining hum. The cloud is made up of mosquitoes or bloodsucking flies of some kind, flying together in untold thousands.
A mosquito swarm sometimes forms in an area with an abnormally large number of mosquitoes which also has few creatures for them to drain blood from. Normally, female mosquitoes spread out randomly and sip tiny amounts of blood from every living creatures in an area, but if there's only one source of blood (such as a party of adventurers), all the females may cluster together to feed on it, forming a swarm.
Mosquito swarms can also be gathered together by unnatural phenomena, such as a windigo's summon mosquito swarm power.
COMBAT
A mosquito swarm attacks any living creature it encounters and uses its Blood Drain until it has drunk its full, then flies away.
Blood Drain (Ex): A mosquito swarm deals 1 points of Con damage to any creature whose space it occupies at the end of its move. Once a swarm has dealt 4 points of Constitution damage, it is sated and flies off to digest the meal. If its victim dies before the mosquito swarm's has been sated, the swarm seeks a new target.
Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Skills: A mosquito swarm has a +4 racial bonus on Listen and Spot checks.
Note: Originally appeared as a summon swarm spell ability of the "Windigo" from the adventure Wind Chill by Kevin Carter in Dungeon #77 (November/December 199).
Originally appeared in Dungeon #77 (1999)
Fine Vermin (Swarm)
Hit Dice: 3d8-3 (10 hp)
Initiative: +4
Speed: 5 ft. (1 square), fly 40 ft. (good)
Armor Class: 22 (+8 size, +4 Dex), touch 22, flat-footed 18
Base Attack/Grapple: +2/—
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Blood drain, distraction
Special Qualities: Darkvision 60 ft., immune to weapon damage, scent, swarm traits, vermin traits
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 1, Dex 19, Con 8, Int –, Wis 10, Cha 2
Skills: Listen +4, Spot +4
Feats: —
Environment: Warm or temperate swamps
Organization: Solitary, mygg (2–4 swarms), or scourge (5–20 swarms)
Challenge Rating: 2
Alignment: Always neutral
Advancement: None
Level Adjustment: —
A gray cloud floats through the air, emitting an unpleasant whining hum. The cloud is made up of mosquitoes or bloodsucking flies of some kind, flying together in untold thousands.
A mosquito swarm sometimes forms in an area with an abnormally large number of mosquitoes which also has few creatures for them to drain blood from. Normally, female mosquitoes spread out randomly and sip tiny amounts of blood from every living creatures in an area, but if there's only one source of blood (such as a party of adventurers), all the females may cluster together to feed on it, forming a swarm.
Mosquito swarms can also be gathered together by unnatural phenomena, such as a windigo's summon mosquito swarm power.
COMBAT
A mosquito swarm attacks any living creature it encounters and uses its Blood Drain until it has drunk its full, then flies away.
Blood Drain (Ex): A mosquito swarm deals 1 points of Con damage to any creature whose space it occupies at the end of its move. Once a swarm has dealt 4 points of Constitution damage, it is sated and flies off to digest the meal. If its victim dies before the mosquito swarm's has been sated, the swarm seeks a new target.
Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Skills: A mosquito swarm has a +4 racial bonus on Listen and Spot checks.
Note: Originally appeared as a summon swarm spell ability of the "Windigo" from the adventure Wind Chill by Kevin Carter in Dungeon #77 (November/December 199).
Originally appeared in Dungeon #77 (1999)
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