D&D General Every core monster ever in D&D

JEB

Legend
Time to analyze the new core monsters in the 4e Monster Manual!

Core in every edition since the 4e MM: Cyclops, death knight, bandit, guard. Bandits, of course, go back to D&D's beginning; only 3e had left them out of the core as a monster.

Core only in the 4e MM and 5e:
  • Banshee: Known as the "wailing ghost" in 4e. They'd been a staple in 1e and 2e, but 3e for some reason made them non-core.
  • Fomorian, galeb duhr: Non-core in 1e, but much like the banshee, they were staples in 2e yet downgraded to non-core in 3e. Fomorians in particular were given a prominent role in 4e as Feywild villains.
  • Dracolich: First appearing as a core monster in the 2e Monstrous Manual, it's surprising it took another edition for them to become core again. They'd almost have been in the "core since 4e MM" category, had not all the Monster Vault dracoliches been non-standard variants...
  • Grell, hook horror: These 1e Fiend Folio vets had crawled their way up to the core in the 2e Monstrous Manual, but were sidelined in 3e.
  • Cambion, barlgura, goristro, spined devil, mezzoloth (mezzodemon): These fiends had been part of 1e onward, but this was their first appearance as core creatures.
  • Flameskull, helmed horror: Lesser-known Forgotten Realms monsters in 2e and 3e, this was quite an upgrade for them. (I suspect their appearances in the 2e MC Annual might have helped them out.) I rather like the 4e helmed horror's elemental weapons, and wish 5e had kept them.
  • Bone naga: Much the same trajectory as the last, but with some competition mixed in; they moved on to 5e, but the dark naga (around since 2e) did not.
  • Vine blight: First introduced in 3e's Fiend Folio, these were probably the newest monsters of this bloc (excluding variants like the grick alpha). 5e lumped them in with blights (as the "vine blight").
  • Cave bear, giant rat: Some of the few (semi-)normal animals to appear in the 4e MM, likely helped by their core status in 1e and 2e. Giant rats actually co-existed here with the dire rats that replaced them in 3e.
  • Berserker: Like bandits, these had been there from D&D's beginning, and only 3e had sidelined them.
Non-core in 5e:
  • Volo's Guide to Monsters brought back the dark ones (as darklings), the quickling, and the yuan-ti anathema. Mordenkainen's Tome of Foes, on the other hand, was much more generous to 4e's core, reviving the balhannoth, berbalang, boneclaw, (rogue) eidolon, foulspawn and larva mage (as the "star spawn"), iron cobra, kruthik, phoenix, shadar-kai, skull lord, deathlock wight, and sword wraith. Plus Orcus, of course (though that was a reprint from Out of the Abyss). Seems MTOF was trying to do for 4e monsters what Volo's had done for the TSR-era horde.
  • Chains of Asmodeus brought back the war devil, originally from 3e's MM II.
  • Glory of the Giants brought back the death giant, originally from 3e's MM III.
  • Eberron: Rising from the Last War revived the warforged and iron defender (which had originated in 3e Eberron, of course).
  • Phantom warriors returned in Curse of Strahd.
  • The atropal had originated in the 3e Epic Level Handbook (later becoming OGL), and returned in Tomb of Annihilation.
Not in 5e:
  • Many monster variants: The 4e MM usually provided at least two variants of every monster (and often more), to fit different combat roles or environments. However, a large number of these didn't even make it into the Monster Vault, let alone 5e - too many to realistically list here. There were some standouts that had actually first appeared in 3e, however: the spiretop drake, the trap haunt, the spectral panther, the flame snake (not to be confused with the fire snake), the war troll, the slaughter wight, the guulvorg (worg), and the gravehound. (Not to mention the aforementioned 4e monsters that had made preview appearances in the D&D Miniatures Game.)
  • Fire bat: Seemingly just another random variant, but it had actually been in non-core monster books from 1e through 3e. (Apparently 5e hasn't found a place for it, though.)
  • Wild hunt hound: Despite their long history in the game, their previous appearances had been pretty minor, as a component of the legendary Wild Hunt in 1e, 2e, and 3e. It was likely their appearance in 3e's MM V that gave them a spot here. (These would be great as Feywild foes.)
  • Dragonspawn: Introduced in 3e's MM IV, they were considered worthy of a core upgrade in 4e. They could have easily fit into Fizban's, but perhaps they would have competed with the draconians?
  • Banshrae: These evil fey - first appearing in 3e's MM V - felt as if they'd been positioned for more than they eventually got.
  • Magma hurler: Why these were expanded from a single creature in 3e's Miniatures Handbook, to a whole category of "magma beasts" in 4e, not sure. Guess someone liked them!
  • Rot harbinger: Known as the "angel of decay" in 3e's Libris Mortis, presumably renamed to avoid confusion with 4e's actual angels (which had similar naming conventions). There seems to be potential in their lore, but apparently it wasn't enough to carry them onward.
  • Immolith: I've called these out previously as one of the better riffs on 4e's new demon lore, leaning into that corrupt-elemental vibe. This is certainly one that's deserving of a comeback, IMHO.
  • Primordial naga: This is another 4e idea that just struck me as cool, and would be great as an epic 5e foe.
  • Epic tier foes: The 4e MM tried to clear more of a space in the core for epic-level monsters, with its whole section of "abominations" that included the astral stalker, blood fiend, and phane. Funny enough, though, only the phane (and the aforementioned atropal) had actually been categorized as epic foes in 3e, appearing in the ELH; the rest came from other 3e sources.
  • Elementals: The 4e MM tried to replace the standard, classical elementals with a set of more complex successors, such as the "rockfire dreadnought". However, by the time of the Monster Vault, the classics were the default again.
  • Titans: 4e also replaced the classic titans with these elementally charged super-giants. I'd absolutely expected them to make a comeback in Glory of the Giants, but the closest we got were the "scions of giants' gods".
  • Lamia: As noted before, the 4e lamia was radically different from the version in other editions. But I feel like they could make a comeback in 5e under another name (as the 4e archons kinda did, disguised as the "elemental myrmidons").
  • Sorrowsworn: This monster has had three different incarnations in three different editions. Guess they like the name more than the result?
  • Swordwing: One of the few truly new 4e monsters. They have a "quirky homebrew monster from my home campaign" feel IMHO, which gives me an odd affection for them.
 
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JEB

Legend
Having finished with the 4e Monster Manual, let's look at its successor, the Monster Vault.

191 core monsters in the list.

116 from the 4e Monster Manual.
75 newly core monsters. Some of these had appeared in other 4e monster books, and others were new variants of existing monsters (some very similar to ones in the 4e MM).

As you can see, this was a significantly smaller listing than the 4e Monster Manual, which had 326 monsters in the list. Notable cuts included:
  • Newer monsters generally: A majority of the cuts were monsters that had only appeared within the last edition or two. MV was clearly going for a more iconic lineup.
  • Wight: The single time wights were not a core monster. (They were even core in every version of Basic D&D!)
  • Ghost: Another surprising omission, these were joined in oblivion by specters. Perhaps the designers felt wraiths were enough?
  • Abominations: MV seemed less concerned with epic-level play. Even the tarrasque didn't make it in.
  • Elementals: As previously noted, MV sidelined 4e's newer elementals in favor of the classics.
  • Githzerai: Githyanki were in, these were out. Clearly the less cool gith in the eyes of these designers.
  • Chimera, griffon, harpy, hippogriff, roc, satyr, unicorn, wyvern: Mythological icons, but apparently not good enough for MV.
 

JEB

Legend
Second-to-last post in the series: an analysis of the new core monsters in 4e's Monster Vault.

Core in MV and 5e: Thug, swarm of poisonous snakes. (Thugs had also been core in 2e, but not since.)

Non-core in 5e:
  • Ambush drake: 4e (like Basic D&D before it) really tried to make drakes a thing, but not many of them moved forward to 5e. One exception was the ambush drake. Notably, it was one of the first non-core conversions to 5e, appearing way back in the Tyranny of Dragons duology.
  • Neo-otyugh: These AD&D creatures hadn't appeared since 2e; presumably it was included in MV as a nod to the old-school crowd. In 5e, it returned in the DM Guild product Infernal Machine Rebuild.
  • Transmuter: Specialist wizard monster statblocks weren't very common in older editions, but somehow this became core in MV, before appearing with a bunch of its fellow 5e specialists in Volo's.

Not in 5e:
  • Green slime: As a monster, that is. 3e had turned them into a hazard, but 4e restored their monster status in MV. Then 5e made them a hazard again.
  • Archons: This was the last gasp for 4e's unique take on archons. However, as previously noted, a version kind of snuck into 5e as the "elemental myrmidons" (in Princes of the Apocalypse, then reprinted in Mordenkainen's Tome of Foes).
  • Abyssal eviscerator: First appearing in 3e's Miniatures Handbook, MV was their last appearance of this demon in D&D.
  • Lots of monster variants: 4e liked having variants for iconic monsters, but 5e has been a lot more conservative about such (outside of humanoids). A few of these did have some prior history, such as the ravenous ghoul and lich necromancer (which made presumably "preview" appearances in the D&D Miniatures Game), bladerager troll (3e's MM V), and the poisonscale (poison dusk) lizardfolk (3e's MM III). (I'd rather like to see more lizardfolk subgroups in 5e.)
 

Orius

Legend
  • Living statues: Crystal and iron living statues returned in 5e's Ghosts of Saltmarsh. (Rock living statues only appeared once outside Basic, in 2e's Mystara Monstrous Compendium Appendix.)

It's a shame the game hasn't made more use of the living statues as they're good constructs for use with low level adventures.

Not in 5e:
  • White ape, rock baboon, cave locust (a.k.a. giant locust), giant ferret, robber fly, giant shrew: These became staples of Basic D&D, but haven't returned since. (Really, no one wants a giant ferret mount?)

You could probably substitute giant weasels for giant ferrets though. Beware the gnomish weasel cavalry!

  • Dragon Rulers, gemstone dragons: These are not surprising omissions, since they compete with better-established options in the AD&D lineage. (It's more surprising they made an attempt at integrating the gemstone dragons in 2e.)

Yeah, the dragon rulers conflict with Bahamut and Tiamat as well as Io, so it's not surprising they didn't make it out of Classic D&D. The gemstone dragons have some overlap with other 2e dragons which is a bit unfortunate since the gemstone dragons are interesting in their own right. The gemstones have 6 varieties which are variants of the 5 chromatic dragons and the gold dragon. Two of them, the sapphire dragon and crystalline dragon overlap with two of the gem dragons though there's probably some mechanical differences. Then things get more obscure. The green variant is the jade dragon, and MC Annual 1 has a different jade dragon. Likewise, the gold variant, the amber dragon, conflicts with a different amber dragon from MC Annual 3. The red variant is the ruby dragon, but that conflicts with Sardior, the gem dragon ruler. That leaves the onyx dragon which is the only thing that isn't in conflict with something else.

Once one starts going down the rabbit hole of D&D monsters there's a lot of stuff that is similar or redundant. The gem and gemstone dragons are one thing. Or why did 3e's Miniature Handbook introduce the catfolk when it could have just converted tabaxi or rakastas? There's all the tons of dinosaurs older editions had. There's at least 3 different types of frog people, several types of squirrel monsters and evil trees, and that's just off the top of my head.

2e and 3e are probably the two most monster heavy editions in the game. 2e has the biggest core MM, 14 loose leaf MCs (not counting MC15 as that's more of a rogue's gallery), 10 softback MCs, plus everything from splats, accessories, and boxed sets. 3e has FIVE Monster Manuals, plus a Fiend Folio and Monsters of Faerun, plus stuff from various splats and adventures. And Dragon chugging along through both editions adding even more monsters as it goes along.

I think just about everything in the 1e MM did get a 2e conversion somewhere. Orcus is one of the only entry that I think was left out. The only other thing is one of the many many dinosaurs. FWIW, I believe Geryon did have stats listed in the late 2e adventure A Paladin in Hell.

Anyway, good reference. It'll probably help me keep track of some of these monsters too, though I'm mostly concerned with 2e and 3e stuff. (if you guys are interested, I'll put up a link to my monster database).
 
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JEB

Legend
I think just about everything in the 1e MM did get a 2e conversion somewhere. Orcus is one of the only entry that I think was left out.
Yeah, Orcus did appear in the Planescape adventure Dead Gods as Tenebrous... but he didn't have any statistics there, just basically a plot device.

FWIW, I believe Geryon did have stats listed in the late 2e adventure A Paladin in Hell.
So he did! Thanks for the tip, added to the spreadsheet.

(if you guys are interested, I'll put up a link to my monster database).
I'm interested!
 

JEB

Legend
The final breakdown: the 5e Monster Manual.

378 core monsters in the list.

95 from the 4e Monster Vault
65 from the 4e Monster Manual (that weren't also in MV)
36 from the 4e MM 2
14 from the 4e MM 3
4 from MV: Threats to the Nentir Vale [ogrillon, peryton, saber-toothed tiger, twig blight]

4 from Open Grave [crawling claw, death tyrant, demilich, poltergeist]
4 from Adventurer's Vault [camel, elephant, giant lizard, rhinoceros]
3 from 4e's Manual of the Planes [chasme, barbed devil, shadow demon]
2 from Draconomicon: Chromatic Dragons [faerie dragon, shadow dragon]
2 from Draconomicon: Metallic Dragons [brass and bronze dragons]
1 from Demonomicon [manes]
1 from 4e's DMG2 [druid]
1 from the 4e DM Kit [giant frog]
1 from Underdark [quaggoth]
1 from the Dark Sun Creature Catalog [aarakocra]
1 from Heroes of the Elemental Chaos [invisible stalker]
1 from Fool's Grove [flumph]
9 from 4e Dragon
16 from 4e Dungeon

54 that had last been core in the 3.5 Monster Manual
26 that had last been core in the 2e Monstrous Manual
6 that had last been core in the 1e Monster Manual [axe beak, giant badger, giant boar, giant goat, giant hyena, allosaurus]
2 that had been core in the Basic D&D Rules Cyclopedia [deer, elk]
2 that had been core in the 1981 Basic Rulebook [acolyte, swarm of insects]

27 newly core monsters. Of these 18 were technically new to the game, though most of those weren't particularly novel ideas (various familiar-worthy animals, some NPC variations). The most notable exception is the needle blight, which appears to be original (although there have been similar monsters in the past, such as the needlefolk).

The 5e MM has nearly double the monster count of the 4e MV, and even manages to beat out the 4e MM (though that might catch up if every single variant was counted individually). However, there were still some cuts from MV, notably:
  • PC species: For the first time in D&D, PC species were not represented with monster equivalents. You were instead expected to modify NPC statblocks with their traits.
  • Dire animals: 4e had already reduced their presence, but 5e tossed them aside almost entirely in favor of giant animals (which came back with a vengeance). Only the dire wolf, which had a long history in the game, remained in the core.
  • 4e's angels, archons, and titans: Angels and titans were replaced by their classic equivalents (the latter renamed to "empyreans"), but archons were just gone. (The classic archons finally returned way later, in 5e Planescape.)
  • Drakes: As noted, 4e tried to give them a more central role, but 5e left them to secondary sources.
  • Lots of monster variants: The 5e MM was much more conservative about variants generally than 4e, although 5e loosened up in later books.
 

Orius

Legend
Here's my database:

link

It's mostly 3e sources, I've only just started to add 2e sources to it. Still very much a WIP. It was designed to help me set up encounter tables for terrain and CR. It's going to be primarily focused on 2e and 3e, though I decided to add 1e references as well. I'm considering eventually including classic D&D monsters that never made it out of that game. I've done a lot of 3e entries here, except for MMIV and MMV, though I also have included the third party Tome of Horrors just because it has a lot of fun old school monsters. I've barely scratched the surface of 2e's huge list. And I haven't even gotten around to magazines either.
 

JEB

Legend
Here's my database:

link

It's mostly 3e sources, I've only just started to add 2e sources to it. Still very much a WIP. It was designed to help me set up encounter tables for terrain and CR. It's going to be primarily focused on 2e and 3e, though I decided to add 1e references as well. I'm considering eventually including classic D&D monsters that never made it out of that game. I've done a lot of 3e entries here, except for MMIV and MMV, though I also have included the third party Tome of Horrors just because it has a lot of fun old school monsters. I've barely scratched the surface of 2e's huge list. And I haven't even gotten around to magazines either.
Very cool, will be interested to see how it develops!

A couple resources that might help make your research easier (I used them when compiling my original data):
Echohawk's Complete D&D Monster Index (shout-out to @Echohawk again)
Lists of Dungeons & Dragons monsters - Wikipedia (Internet Archive version, the current version is less useful)
 

Orius

Legend
DragonDex is one of my standard references.

Wikipedia might be useful, but there is or at least was a group of editors over there that were very hostile to tabletop RPG articles of any sort. And beyond that, some of their material can be a bit spotty.

I hate Fandom and avoid it where possible. They took everything that was good about Wikia and flushed it down a toilet. A shame too because Echohawk's material is very comprehensive, but it also means using Fandom's ad-ridden "wouldn't you rather use social media instead (@#*& no!)" pitiful excuse of a website.
 

JEB

Legend
DragonDex is one of my standard references.
(y)

Wikipedia might be useful, but there is or at least was a group of editors over there that were very hostile to tabletop RPG articles of any sort. And beyond that, some of their material can be a bit spotty.
Yeah, that's why I worked off those archived Wikipedia copies, rather than the current version. It wasn't as complete as @Echohawk's info, but it still provided some good leads for tracing monsters across editions.

I hate Fandom and avoid it where possible. They took everything that was good about Wikia and flushed it down a toilet. A shame too because Echohawk's material is very comprehensive, but it also means using Fandom's ad-ridden "wouldn't you rather use social media instead (@#*& no!)" pitiful excuse of a website.
Fair enough, though I can attest that it's useful info! (And that's not just because I personally put some work into those lists - in particular, the 5e list is largely me.)

You can always get the originals of Echohawk's databases from his site: Echohawk's Complete D&D Monster Index
 

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