Special Conversion Thread: Lycanthropes and their ilk

Cleon

Legend
You could be really nasty and do both. :devil:

Regards
Mortis

Hold on, I just realized another thing.

The Tree Sloth is Tiny, so it has to be a Small-sized humanoid to qualify for the SRD Lycanthrope template.

So, the Tree Weresloth is either a Halfling, Goblin, Kobold, or whatever, or we need to change its size to Small.

Or we could change its size to Small and still make it a Halfling or Goblin...
 

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Cleon

Legend
Tree Weresloth Working Draft

Tree Weresloth

Tree Weresloth, Goblin Form
Small Humanoid (Goblin, Shapechanger)
Hit Dice: 1d8+1 plus 1d8+2 (12 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 size, +1 Dex, +2 leather armor, +2 natural, +1 light shield), touch 12, flat-footed 16
Base Attack/Grapple: +1/-3
Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4)
Full Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Alternate form, sloth empathy, low-light vision, scent
Saves: Fort +5, Ref +3, Will +2
Abilities: Str 11, Dex 13, Con 12, Int 8, Wis 11, Cha 8
Skills: Hide +6, Listen +3, Move Silently +5, Ride +4, Spot +3
Feats: Alertness, Iron Will (B), Stealthy (B)
Environment: Warm forests
Organization: Solitary, pair, family (3-4), or pack (6-10)
Challenge Rating: 2
Treasure: Standard
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +3

Tree Weresloth, Sloth Form
Tiny Humanoid (Goblin, Shapechanger)
Hit Dice: 1d8+1 plus 1d8+2 (12 hp)
Initiative: -1
Speed: 15 ft. (3 squares), climb 20 ft.
Armor Class: 13 (+2 size, -1 Dex, +2 natural), touch 11, flat-footed 11
Base Attack/Grapple: +1/-7
Attack: Claw -4 melee (1d2-3)
Full Attack: Claw -4 melee (1d2-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Curse of lycanthropy
Special Qualities: Alternate form, sloth empathy, damage reduction 10/silver, low-light vision, scent, single actions only
Saves: Fort +6, Ref +1, Will +2
Abilities: Str 5, Dex 9, Con 14, Int 8, Wis 11, Cha 8
Skills: Climb +7*, Hide +8*, Listen +3, Move Silently +3, Ride +2, Spot +3, Swim +5
Feats: Alertness, Iron Will (B), Stealthy (B)
Environment: Warm forests
Organization: Solitary, pair, family (3-4), or pack (6-10)
Challenge Rating: 2
Treasure: Standard
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +3

Tree Weresloth, Hybrid Form
Small Humanoid (Goblin, Shapechanger)
Hit Dice: 1d8+1 plus 1d8+2 (12 hp)
Initiative: -1
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 12 (+1 size, -1 Dex, +2 natural), touch 10, flat-footed 11
Base Attack/Grapple: +1/-4
Attack: Bite +1 melee (1d4-1); or claw +1 melee (1d3-1); or morningstar +1 melee (1d6-1) or javelin +1 ranged (1d4-1)
Full Attack: Bite +1 melee (1d4-1); or claw +1 melee (1d3-1); or morningstar +1 melee (1d6-1) or javelin +1 ranged (1d4-1))
Space/Reach: 5 ft./5 ft.
Special Attacks: Curse of lycanthropy
Special Qualities: Alternate form, sloth empathy, damage reduction 10/silver, low-light vision, scent, single actions only
Saves: Fort +6, Ref +1, Will +2
Abilities: Str 9, Dex 9, Con 14, Int 8, Wis 11, Cha 8
Skills: Climb +7*, Hide +4*, Listen +3, Move Silently +3, Ride +2, Spot +3, Swim +5
Feats: Alertness, Iron Will (B), Stealthy (B)
Environment: Warm forests
Organization: Solitary, pair, family (3-4), or pack (6-10)
Challenge Rating: 2
Treasure: Standard
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +3

A little humanoid creature entirely covered with long, grey-brown hair streaked with green tints. It has the head of some sort of animal, with a short muzzle and beady black eyes peering from amidst its hair. The creatures hands and feet end in long, curved claws.

Tree weresloths in humanoid form tend to be pot-bellied and gangly-limbed, with long, unkempt hair. They often have twigs, leaves and other detritus tangled in their hair. Tree weresloths usually live as forest aborigines, dressing themselves in very basic garments such as breechcloths or skirts made from local, natural materials like bark or animal skin.

The tree weresloth presented here is a 1st-level goblin warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 8, Wis 9, Cha 10.

COMBAT

Tree weresloths try to hide in the treetops and snipe at their enemies with missile weapons. They usually fight in hybrid form.

In animal form, a tree weresloth’s claws are so blunt and slow they are treated as a secondary attack and add only half the weresloth's Strength bonus to damage.

Alternate Form (Su): A tree weresloth can assume the form of a tree sloth or a sloth-humanoid hybrid.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a weresloth’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Single Actions Only (Ex): A tree weresloth in animal or hybrid form can perform only a single move action or attack action each round. A tree weresloth can move up to its speed and attack in the same round, but only if it attempts a charge.

Sloth Empathy (Ex): Communicate with tree sloth, ground sloth and dire sloth, and +4 racial bonus on Charisma-based checks against tree sloth, ground sloth and dire sloth.

Skills: Goblins have a +4 racial bonus on Move Silently and Ride checks.

In animal or hybrid form, a tree weresloth has a +4 racial bonus on Move Silently checks a +8 racial bonus on Climb checks and Swim checks. A tree weresloth can always choose to take 10 on Climb checks, even if rushed or threatened. Weresloths use either their Strength or Dexterity modifier for Climb or Swim checks, whichever is higher.

* A tree weresloth's claws in animal or hybrid form are specially shaped to grip branches, its racial bonus to Climb checks increases to +12 when it is in a tree, and it can always take 10 on Climb checks, even when the weresloth is unconscious, dying or dead!

* A tree weresloth in animal or hybrid form has a +8 racial bonus on Hide checks when among leaves or similar vegetation, due to its long, algae-tinted hair.
 
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