Special Conversion Thread: Finishing off the oozes


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Cleon

Legend
Gray Pudding Working Draft

Gray Pudding
Huge Ooze
Hit Dice: 10d10+60 (115 hp)
Initiative: -1
Speed: 25 ft. (5 squares), climb 20 ft.
Armor Class: 3 (-2 size, -5 Dex), touch 3, flat-footed 3
Base Attack/Grapple: +7/+18
Attack: Slam +9 melee (2d6+4 plus 2d12 acid)
Full Attack: Slam +9 melee (2d6+4 plus 2d12 acid)
Space/Reach: 15 ft./10 ft.
Special Attacks: Acid, constrict 2d6+4 plus 2d12 acid, improved grab
Special Qualities: Blindsight 60 ft., DR 6/—, immunity to slashing and piercing damage, immunity to acid, cold, electricity and fire damage, ooze traits, spell resistance 14, spell vulnerability, split
Saves: Fort +9, Ref -2, Will +3
Abilities: Str 17, Dex 1, Con 22, Int 6, Wis 11, Cha 1
Skills: Climb +11, Hide -2*, Move Silently +12, Listen +8
Feats: Improved Initiative (B), Reckless Offense, Skill Focus (Move Silently), Stealthy, Weapon Focus (slam)
Environment: Underground
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Always neutral evil
Advancement: 11-15 HD (Huge); 16-30 HD (Gargantuan)
Level Adjustment:

A lump of gray slime.

Gray puddings are a variety of subterranean pudding, a family of underground oozes related to the black pudding. All subterranean puddings are intelligent, unlike most oozes, but they only use their intelligence to pursue food and reproduction. They have no interest in more abstract goals.

A typical gray pudding measures 15 feet across and 2 feet thick. It weighs about 18,000 pounds.

COMBAT

Gray puddings use their stealth skills to attack from ambush, grappling and constricting as often as possible.

Acid (Ex): The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent's armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves. A metal or wooden weapon that strikes a gray pudding also dissolves immediately unless it succeeds on a DC 21 Reflex save. The save DCs are Constitution-based.

Blindsight (Ex): A gray pudding's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.

Constrict (Ex): A gray pudding deals automatic slam, acid and disease damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a gray pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Spell Vulnerability (Su): Certain spells and effects function differently against a gray pudding, as noted below.

Flesh to stone acts as a slow spell on the pudding.

Transmute rock to mud causes the pudding to suffocate in its own mass. The pudding must immediately make a DC 10 Constitution check (and one each following round with DC of 10+1 per round) or start drowning. See the drowning rules in the SRD.

The pudding receives a Fortitude save to negate the effect of either of these spells (at the usual spell DC), and its SR applies to both (regardless of the spell text).

Split (Ex): Fire and electricity attacks deal no damage to a gray pudding. Instead the creature splits into two identical puddings, each with half of the original's current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 it points.

Skills: A gray pudding has a +8 racial bonus on Listen and Move Silently checks. Gray puddings have a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

*A gray pudding has a +16 circumstance bonus to Hide checks in natural underground terrain such as caves.
 
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freyar

Extradimensional Explorer
I like the feats.

Once again, I wouldn't give it a racial Hide bonus except when it's in underground or otherwise stony environments. It doesn't make a lot of sense to me that they'd be great at hiding in, for example, a flat grassy prairie.
 


Cleon

Legend
I like the feats.

Once again, I wouldn't give it a racial Hide bonus except when it's in underground or otherwise stony environments. It doesn't make a lot of sense to me that they'd be great at hiding in, for example, a flat grassy prairie.

Of course it makes sense. When was the last time you saw a Stone Pudding in a flat, grassy prairie. Obviously they're real stealthy. :p
 



freyar

Extradimensional Explorer
I think I could spot a Huge gray pudding outside here even if it did have a +4 racial Hide bonus. ;)

So can we just drop that and leave the +12 Hide bonus in "natural underground terrain such as caves"?
 

Shade

Monster Junkie
I think I could spot a Huge gray pudding outside here even if it did have a +4 racial Hide bonus. ;)

So can we just drop that and leave the +12 Hide bonus in "natural underground terrain such as caves"?

Yes, please!

Cleon, you can always make a "prarie ooze" variant to satisfy your <ahem> needs. :p
 

Cleon

Legend
I think I could spot a Huge gray pudding outside here even if it did have a +4 racial Hide bonus. ;)

So can we just drop that and leave the +12 Hide bonus in "natural underground terrain such as caves"?

A Gray Pudding is stealthier than a Dense Pudding, with the AD&D version has -4 surprise instead of a Dense Pud's -2.

As such, I insist on giving it a better stealth ability than the Dense Pudding.

We could give it a higher racial bonus in underground terrain [+15?] or Skill Focus (Hide), I suppose [bonus feat?], although the latter's little different from giving it a racial bonus to Hide.

It's lower intelligence gives it fewer SPs to play with, so it probably will not end up that much better.

Something like this...

Skill Ranks (13 SPs): Climb 0, Hide 11, Move Silently 2, Listen 0

Skills: Climb +11, Hide +0*, Move Silently +7, Listen +8
Feats: Improved Initiative, Reckless Offense, Stealthy, Weapon Focus (slam) [?]

Skills: A gray pudding has a +8 racial bonus on Listen and Move Silently checks. Gray puddings have a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

*A gray pudding has a +15 circumstance bonus to Hide checks in natural underground terrain such as caves.

Note that I had to add a racial bonus to Listen to give it a respectable mod in that skill, and it still moves more noisily than the Dense Pudding, which is supposed to be less sneaky. That's not so bad, since the flavour text suggests it uses a "Hide and ambush" strategy rather than stalking its prey.
 

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