RPG Evolution: What If the D&D Movie is a Hit?

Like, a really big success?

Like, a really big success?

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The Big Bet​

It's become clear that the Dungeons & Dragons brand has transformed in the eyes of Hasbro from a product that didn't merit much attention to a tentpole merchandising machine that's a lynchpin of Hasbro's brand playbook.

I've covered the battle over the movie's rights elsewhere in detail, but what's most relevant to this discussion is that somewhere along the line, it was decided the movie property was much more valuable than it had been in the past. Valuable enough to go to court over it.

Hasbro's always wanted to mimic Disney's success with Marvel's intellectual properties. Given that Hasbro was particularly concerned about Disney using the Open Game License, it seems the game company feels they're going to be successful enough in the brand space to be a competitor.

All this adds up to Hasbro betting big on the movie and treating it like it will be a success, well before the movie is even released. But what makes a film successful?

The Right Ingredients​

According to a study published in the Journal of the Academy of Marketing Science:
Star power, acting expertise, rousing reviews and public ratings are all key factors that influence our decision to see a movie. Researchers from UTS, HEC Montreal and the University of Cambridge compared these factors across 150 studies to boil down the formula for box office success.
The D&D movie's star power is certainly higher than any other D&D-themed movie released to date. It will feature Chris Pine as bard Edgin davis (Wonder Woman) and Michelle Rodriguez as barbarian Holga (F9) in the lead roles. Justice Smith (Detective Pikachu) as sorcerer Simon, Regé-Jean Page (Bridgerton, The Grey Man) as paladin Xenk, Hugh Grant (Paddington 2) as rogue Forge, and Sophia Lillis (IT) as druid Doric. Additionally, Chloe Coleman (Big Little Lies), Jason Wong (Strangers), and Daisy Head (Shadow and Bone). Test screenings have been positive too:
...the thing that we learned the most from our test screenings was that it really appealed, not just to D&D fans, [but] people that had no idea what they were watching when they were going into the test screening actually were engaged, and they didn't think that they would be because it's a D&D movie, and it's got us not necessarily a stigma, but it has a lot of baggage attached to it in terms of what people expect out of it. I think that was like a pleasant surprise for a lot of people.
The D&D movie was advertised during the Super Bowl, which is another data point indicating the company's confidence in the movie. An average 30-second Super Bowl ad costs 7 million dollars. The movie itself $151 million (UPDATED, thank you for pointing this out!), with Chris Pine's salary pegged at $11.5 million.

Of course, reviews and public ratings will be determined after the box often returns are tallied.

And If It Does Well...​

After box office returns come in, the most immediate sign of the movie's success will be how much it earns. Estimates range between $100 to $120 million.

If the film clears the bar of making more money than it cost to produce and market, the outcomes will be familiar: sequels, spinoffs, and merchandising. That merchandising can take a lot of forms, from pencils to bookmarks, socks to blankets. D&D's already in these spaces, so it won't be a big stretch to brand specific creatures or characters from the film.

Of relevance to tabletop gamers is if any of this attention will result in more players. Hasbro seems to be following the Disney playbook, which means there isn't much cross-branding between the movies and the books that spawned them. While there are signs D&D tabletop gaming will reference the movie, it seems to be a one way street. Contrast this with DC's new strategy, in which they advertised the Flash comics that inspired the movie at the end of its Super Bowl spot.

The good news is even without specific tie-ins, D&D will likely get a boost. We can use the sometimes fraught relationship between Marvel movies and Marvel comics to understand if brand awareness drives readership. According to ComicBookHerald, we can expect anywhere from a 4.5x to 6x increase in sales of D&D-related books:
During non peak seasons (defined here as the first 14 days following a tentpole movie, or the month-long duration of WandaVision hype), the average views for the ‘Where to Start’ guide were 245 per day. During peak seasons, that total jumps to 1096 per day on average, a near 4.5x jump. And if we’re just looking at the Avengers movies, the average is closer to 1500 per day, a 6.1x increase.

Buckle Up!​

Between the legal wrangling, financial investment, and advertising dollars at stake, there's a lot riding on the D&D movie. The brand is about to be introduced to folks who have never played D&D but likely heard of it (thanks to streaming and Stranger Things) in a very big way.

One thing is clear: if the film is a blockbuster hit, D&D fandom will no longer consist of D&D players alone. Here's hoping we can welcome them to the hobby.
 

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Michael Tresca

Michael Tresca

bloodtide

Legend
If it does hit big, it will be important why. It does matter why people paid to go see the movie. Far too much of Hollywood just looks at the numbers, and not the content.

It's bad enough the D&D movie is an obvious Marvel Guardians of the Galaxy copy: so goofy characters quipping One Liners and endless humor with CGI Spam action. Is that the movie people will pay to see?

But just because Guardians worked does not say you can toss some random one liner characters together to make fun of acceptable target Chris Pine character and just have a "great movie". Even if that worked for Guardians.

But the Marvel Type movies is burning out....Ant Man 3 was only 'ok'. So we will have to see.
 

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Eyes of Nine

Everything's Fine
I expect D&D book sales to surge initially. Then people will read it and 90% will be like "wtf?!?" and done. But 10% will stick with it, maybe find groups to play with at their FLGS and then continue playing. So there will be a baby bump in interest in the source material

But what they will really be doing is trying to find D&D-likes, and that's going to bring them to streaming. My expectation is the number of views of the most popular D&D streams will double - and stay steady for quite some time.

My thinking is Hasbro's missing the boat with not having a suite of "official" D&D AP streams
 


Clint_L

Legend
So...the reviews are pretty glowing. I think "hit" looks more and more likely.

Enough to be a game-changer? Are we prepared for all the new players who want the game to be just like the film? Are we prepared for bard to be the most played class? Will the "Chris Pine effect" replace the "Matt Mercer effect" as the new thing that grognards like to complain about?
 

BookTenTiger

He / Him
So...the reviews are pretty glowing. I think "hit" looks more and more likely.

Enough to be a game-changer? Are we prepared for all the new players who want the game to be just like the film? Are we prepared for bard to be the most played class? Will the "Chris Pine effect" replace the "Matt Mercer effect" as the new thing that grognards like to complain about?
I just don't see this as very different than people wanting to have D&D be like Conan or Game of Thrones or Lord of the Rings. New players are always inspired by D&D-adjacent media.
 



Dioltach

Legend
We can assume the fighter was the only regular player and everyone else kept dropping in and out. How rude.
And then there was that player who joined for one session and just copied the fighter's character but on horseback.
"I want to joust!"
"But you only have a sword, no lance or shield."
"I don't care, I'm doing it anyway!"
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
So...the reviews are pretty glowing. I think "hit" looks more and more likely.

Enough to be a game-changer? Are we prepared for all the new players who want the game to be just like the film?

YES!

Are we prepared for bard to be the most played class?

Uh...

(well, okay, fine)

Will the "Chris Pine effect" replace the "Matt Mercer effect" as the new thing that grognards like to complain about?

I think a popular film is not presenting the same "issue." I think it will be the new version of the complaints about all the new players want to play the game like Lord of the Rings or about everyone playing dual-wielding drow rangers struggling with their past.
 


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