RPG Evolution: Teaching D&D to Scouts … Again

Years ago, I taught the Game Design Merit Badge. I've learned some tough lessons since then.

Years ago, I taught the Game Design Merit Badge. I've learned some tough lessons since then.

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About the Game Design Merit Badge​

Scouting has a long history of teaching gaming to Scouts, which has relevant badges in both Boy and Girl Scouts. The Game Design Merit Badge for Boy Scouts was launched in 2013. The badge requires participants to play four different types of games and critique them. Then the Scouts play three different existing games and tweak one rule. And finally, they create a prototype of their own games and blind test them with their peers. If you’d like to follow along, you can download the workbook.

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First, Some History​

In April 2019, I launched the Game Design Merit Badge for my Boy Scout troop. I thought it would be a good opportunity to give the scouts something fun to do while earning a merit badge for the entire troop, and troop leadership agreed. It took ten weeks in total to finish the badge, culminating in a chaotic game of Dungeons & Dragons.

What I didn't know at the time is that not all of the scouts and parents were as enthusiastic about game design as I was. Some of the senior scouts were anxious about advancing to Eagle and still needed merit badges that were required (unlike the Game Design merit badge, which isn't a requirement to become Eagle). Their parents were so incensed that I was "wasting time," they went up the ranks to try to get me removed. All this happened unbeknownst to me. I only found out later, when the story of the failed attempt was repeated to me ... without the person sharing realizing the story was ABOUT me.

Fast forward five years later. My son just made Eagle and we have a whole new crop of younger scouts who are eager to have fun and learn. The Game Design Merit Badge was a perfect opportunity to ease them into the troop. Leadership agreed, so I set out to redeem myself. This time, I swore, was going to be different.

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A Condensed Version​

The first thing I realized was that the at-home game development takes the most time. So, just before we went out on a three-month Spring Break, I taught the scouts the basics (covered in What’s a Game?). Then I encouraged them to begin work on developing and playtesting their games.

We played several games and let the scouts pick choose up to four to analyze how they worked. To speed things up, I ran a game fair where the scouts could pick and choose between two giant Connect Four games, a ring hook toss game, Jenga, and a lawn dice game. We ran a separate session for chess. We also played several sessions of floor games where the scouts could tweak an existing game like Tag or Sit and then see how the rules tweaks changed the game.

The badge also includes a session on intellectual property and an interview with a game designer (that’d be me). That said, my ego took a hit as several scouts didn’t realize I “qualified” as a game designer even after speaking with me. Ouch.

The final session before the scouts debuted their games for playtesting was Dungeons & Dragons. Last time, it didn’t go so well. I was determined to run it differently.

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D&D Part Deux​

I had a rotating number of scouts who were also working on advancement requirements, so we never knew how many players we’d have exactly. There were potentially up to 15 scouts, so we divided them into three parties of five. I gave them eighth level characters from a variety of archetypes (fighter, cleric, wizard, rogue, ranger) and then chose three dungeon masters: me, my son, and another experienced scout who had DMed before. I modified this version of the character sheet to make it easier for scouts to understand how to play the game, with check boxes for actions (they would, for practical purposes, only be allowed to do certain actions once during the game).

The monsters were all dragons. I got them from a collection of Easter egg toys that look a lot like D&D chromatic dragons. Each DM pulled up to three eggs, not knowing what dragon was in them, and then had to assemble the dragons so it was a bit more fun for the DM too. Depending on the dragon, I handed out the relevant statistics so they were ready.

I like to incorporate any gaming into the ongoing storyline of my campaign, so the scouts all played elves defending the Mournwall (think the Wall from Game of Throne with more dragons and elves). I set up the terrain with a large battlemat they could all play on. Each scout chose a miniature to represent their character, some dice, and after a brief overview of how D&D works (which, I’ve discovered, is not that easy to teach in 15 minutes), we were off.

Combat was brutal. For the game I ran, the party’s cleric ended up bringing back his comrades from the brink while the party’s wizard ended up swinging the battle in their favor. They took out two dragons, and due to time constraints, we decided to let whoever beat their dragons help their comrades – which was a good thing too, because the DM that wasn’t my son had nearly wiped out the other party, with just two players left and unconscious. My party rescued them, and they were able to eliminate a third dragon. My son’s party was similarly decimated, with just three PCs surviving, but they managed to take out two of the dragons.

All the players got to keep the dragons they beat (if they struck the killing blow), the DMs got to keep any remaining dragons, and everyone kept their miniatures and dice.

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Was It a Success?​

Teaching Dungeons & Dragons to boys ranging from 10 to 17 in an hour and a half is challenging; playing an entire session is even harder. I personally intervened to give the boys on advice on how to play their characters, and some came up with surprising tactics (the rogue used his sneak attack very effectively, the wizard was blasting away once he got the hang of it). But it was shocking to look at D&D with fresh eyes and see just how many options can overwhelm a new player. There’s a reason D&D starts out at 1st level, and it’s as much about developing your character as it is about slowly introducing the complexities of the game.

The scouts all debuted their games, which ranged from detailed outdoor games to Roblox games to a fantastically illustrated board game. Their games were amazing and I’m so proud of the boys for what they were able to achieve in just a few short months.

All told, nine scouts finished the Badge, and I cheered when they each received their Game Design Merit Badge patch at the end of the school year. It was a great way to end my six years of service with the scouts on a high note ... with no complaints this time!
 

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Michael Tresca

Michael Tresca

Did you consider Peril in Pine Brook for an easer D&D experience?

Did you consider any other TTRPGs with easier mechanics to grasp?

I personally recommend Teenage Mutant Tunnel Goons by JP Coovert for kids. It's easy to grasp and it's fun rolling up a character.
 

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aco175

Legend
Congratulations, I was thinking of running a part 2 adventure to the one I ran at the winter cabin campout last year. This time I was going to go to the summer camp and run it but they tend to keep the scouts busy at summer camp and we found no time.
 

Von Ether

Legend
I was a bit surprised you had starting players at level 8.

Before my friend, Bryan Dalrymple - FLGS store owner and 20 year secretary for GAMA- passed away, we were running a "Story Time" at the local library. We used the system agnostic D&D "A Young Adventurer's Guide" series to guide them into making a region populated by a costal town, nearby islands and volcanos.

Brian's layout and design skills make a great map. We ran a level 1, streamlined 5e, to find who stole the gifts to the dragon turtle during festival. Spoilers, it was goblins.

Most of the regulars were girls and they loved getting free dice as long as they were not pink.

Sadly, a lot of families who don't have gaming as part of their family tradition see games as something you grow out of at some point. When Brian was trying to get a beer a wine license for his gaming cafe. He had to explain at a town hall meeting that he wasn't tying to get kids drunk.

The badge also includes a session on intellectual property and an interview with a game designer (that’d be me). That said, my ego took a hit as several scouts didn’t realize I “qualified” as a game designer even after speaking with me. Ouch.

LOL! I call that garage band syndrome. When it comes to people thinking of someone doing a strange or exotic job, they often assume that person is inherently cool. To find out that person is someone you know and a parent no disappointing. Just how a lot of local bands have a bigger fan base the further they are from home.

I can't remember who it was a singer from the 80s got some front row sits for her and her young daughter's to see someone is a rising star right now. Her daughters got increasingly confused when mom was recognized and got invited to sing on stage and give the new star her autograph.
Still befuddled, her daughters asked, "Where you actually big or something back in the day?"
 

Clint_L

Legend
I've run D&D summer camp for mostly neurodivergent kids, and it was both rewarding and exhausting. However, doing it within the Scout system, which I understand is taken very seriously in some parts of the US, would be intimidating, and I felt bad for you, and annoyed with those parents, while reading how you were treated in the first time around. I do know about demanding parents and...yeah. Most parents are great and appreciative of all the work that teachers, camp leaders, coaches, etc. put in. But a few can be very unreasonable and entitled. You did not deserve that treatment.

Big props for going back and trying again - I probably would have bailed. I'm happy that you came away from your second try with a much more rewarding experience. It sounds like you did some remarkable work and the kids got a lot from it, which is what it is all about. Well done!
 

billd91

Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️‍⚧️
Boy Scouts was one of the core sources of D&D spreading back when I was a kid - mainly because the scoutmaster's boys were gamers. I played Panzer Leader and D&D at camp as well as a number of other games. So I think it's cool to have a game design merit badge.
But I too bristle at the parents who drive their kids to focus on the Eagle Scout progression. We had a number of those - and when the kids had made Eagle, they were done with scouting. Just a checkbox on the résumé.

Unfortunately, the BSA got on my shun list for some of the stupid things it was pulling in the years after I stopped participating in high school.
 


Voadam

Legend
Boy Scouts was one of the core sources of D&D spreading back when I was a kid - mainly because the scoutmaster's boys were gamers. I played Panzer Leader and D&D at camp as well as a number of other games. So I think it's cool to have a game design merit badge.
I remember going off to a weeklong overnight Scout camp in the summer as a kid not knowing anybody there but upon seeing kids in the provisional troop with 1e D&D books out it was an immediate intro and bonding experience. And their copy of Deities & Demigods had stuff mine did not, the Cthulhu and Melnibonean mythos entries. The scoutmaster and assistant scoutmaster and two(?) of their friends from the camp staff had their own game of Traveller going that I remember watching that was pretty cool.

Back home a bunch of my D&D friends were in scouts with me as well and we did a number of games on scout trips.
 
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ChoomInCT

Villager
Excellent work! The wide age range for scouts can be a real challenge. For instance, its a big variation in reading level, so its a great idea to support it the way you did. Even if some of them struggled, you don't always know the spark you may have lit under them.
 

talien

Community Supporter
I was a bit surprised you had starting players at level 8.
Yeah, this all stemmed from the fact that I wanted to put the "dragons" in "Dungeons & Dragons" and have them fight dragons. And also the miniatures were a certain size, so I wanted them to match (in retrospect, I could have made the dragons easier to fight without using the rules "as is" but the DM in me resists this sometimes).

To be fair regarding the game designer thing, I'm hardly the "I invented my own game" level of game designer. But certainly good enough for the badge. What a lot of the Scouts were confused about is they just assumed the only kind of game designer is a video game designer (that'd be my brother) so there was a little bit of ... "oh, you write for D&D? I ... guess that counts."
 

Von Ether

Legend
Yeah, this all stemmed from the fact that I wanted to put the "dragons" in "Dungeons & Dragons" and have them fight dragons. And also the miniatures were a certain size, so I wanted them to match (in retrospect, I could have made the dragons easier to fight without using the rules "as is" but the DM in me resists this sometimes).

To be fair regarding the game designer thing, I'm hardly the "I invented my own game" level of game designer. But certainly good enough for the badge. What a lot of the Scouts were confused about is they just assumed the only kind of game designer is a video game designer (that'd be my brother) so there was a little bit of ... "oh, you write for D&D? I ... guess that counts."

I was fortunate enough to have a DM who provided my Level 5 goblin a severely wounded, sickly dragon to fight and then claim the title of Dragonslayer. My whole table kept laughing about it for the rest of the night.
 

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