BryonD said:I don't doubt it.
My answer to AllisterH's question about "any noncampaign setting game system" remains "no".
I agree with Pinotage's general assessment. That doesn't mean it is a balck and white, yes or no issue, and I don't think Pinotage meant it as an absolute.
IMO, the simplicity design goal, among other things, resulted in a trade off of the readiness for molding and expanding. To me it looks vastly more simple. And sterile. And boring.
Are there specific exceptions here and there? Oh hell yeah, there are some bits and pieces I think are great. But as a whole? Simple, sterile, boring.
This is interesting to me because when some of the powers (and flavor texts) were revealed, people were worried that there was going *too much* pre-existing flavor and that they wouldn't be able to have their imaginations insert as much as they wanted it to. Now, people seem to be saying (I'm not saying that it's the same people) that the books are devoid of detail and that there's not enough to work with...
I, personally, have not seen the books. I have to agree, to some degree, that base setting books that are similar in level of inherent flavor to GURPS are not a "bad" thing. It leaves more up to the group to add in later, and it leaves it open for *more* expansion, not less. My guess is that I will find the books to be "simple" in the sense of "easy to resolve complex situations", but I doubt I will think it sterile or boring.
Remember, a good system should make the easy stuff easy, and the impossible stuff possible. 3.x had the tendency to make the impossible stuff possible, but the easy stuff was hard...