Yes, in general you will get hit more by monsters as you level up because the more difficult monster's to hit bonus will out scale your AC. There are typically ways to increase your AC a couple of times throughout a campaign such as by buying more expensive armour or by having a feature that adds a variable to your AC, but these are slower than the scaling of to hit bonuses.This seems odd, you will hit and be hit more and more as you advance.
Also seems odd that the goblins we first encountered had a higher AC than most of us adventurers (15).
To an extent, but your AC should also increase as you advance as long as you continue increasing your Dexterity and/or upgrading your armor. The idea is for AC to advance with loot rather than EXP. But yes, the general trend is that you hit and get hit slightly more often as you gain levels. You will also deal and receive more damage, and have more HP. This is the intended progression.This seems odd, you will hit and be hit more and more as you advance.
Hmm... At 1st level, lightly armored characters should have about AC 14 (11 from leather armor, +3 from Dex), medium armored characters should have AC 15, or 16 and Stealth disadvantage (13 or 14 from scale or chain shirt, +2 from Dex) and 17 or 18 with a shield. Heavily armored characters should have AC 16 with stealth disadvantage (from chainmail) or 18 with a shield. And goblins should have 15 when using their scimitars and shields, or 13 when using their shortbows. So, generally you should have higher AC than goblins, apart from your casters.Also seems odd that the goblins we first encountered had a higher AC than most of us adventurers (15).
I'm trying out 5E, and it feels that for reasons of symetry, proficiency bonus should be added to Armor Class. I can't find a mention of this in the rules. How is it?