D&D 5E Revised Proficiency Bonus House-Rule: Suggestions? (+)

Jahydin

Hero
Sorry, didn't mean to just dump my houserules and bounce.
Another (even simpler) option is to just do "groups": weapons (including spellcasting maybe?) or "combat", saves, and skills. Instead of improving things individually, you get to improve a group when you level up.

For example, 1st level is:
Weapons +2
Saves +2
Skills +2

At 2nd level you might improve weapons:
Weapons +3
Saves +2
Skills +2

3rd level might be saves:
Weapons +3
Saves +3
Skills +2

4th level would be no increase since that is the ASI level.

5th level would be skills:
Weapons +3
Saves +3
Skills +3

So, at 5th you are +3 across-the-board. Repeat the idea for 6th, 7th, skipping 8th, and 9th levels to bring it all up to +4.

But this doesn't have anything to help with gaining new proficiencies so I'm not sold on it.

My first thought would be everyone would just choose weapon, save, skill in that order every time.

Second thought would be slowly increasing the +1 bonus across multiple levels doesn't buy you much. "To Hit" bonus increase, no matter when it's gained, will always be the point where the "boost" is felt.

Third thought is the real "boosts" come from the Class Powers gained, not the slowly increasing Prof bonus.

Anyway, good luck to you.
 

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ezo

Get off my lawn!
Sorry, didn't mean to just dump my houserules and bounce.
LOL no worries.

My first thought would be everyone would just choose weapon, save, skill in that order every time.
Given the focus on combat in most games, it is understandable.

One thought I had after reviewing things following @Blue's post was to link the: weapon, magic, save, skill with class, so the order isn't the same for all classes.

Second thought would be slowly increasing the +1 bonus across multiple levels doesn't buy you much. "To Hit" bonus increase, no matter when it's gained, will always be the point where the "boost" is felt.
For many classes, maybe, if you include the "to hit" (& save DC) bonus for magic as well. For some the skill bump is more important, but that is rarer.

Third thought is the real "boosts" come from the Class Powers gained, not the slowly increasing Prof bonus.
Prof bonus increases slow enough, sure, the issue is that it impacts everything all at once when those levels are gained (5, 9, 13, 17). I'd rather see a few things improve each level than see them all jump up together.

Anyway, good luck to you.
Thanks! And thanks for your thoughts.
 

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