Cleon
Legend
Well, we thought we were punning on the cacodaemon monster and spell, so it makes the most sense to rename both spell and monster to that (see posts 963, 966, & 968). I prefer to have a single spell of the form cocoadaemon/chocodeva, so there is a single spell that can have either good or evil descriptor according to which construct you summon. Presumably characters of a given good/evil alignment only summon the appropriate construct.
Boost Cha to 13 and make the save Cha-based?
A cocoadaemon/chocodeva spell and Charisma 13 is fine by me. Shall I update?
Oh, aid is basically bless plus cure light wounds, almost. Sure.
I'm fine with letting anyone get the benefit, but I also agree that non-allies risk the sickening.
I'm not sure about if someone eats the whole thing. Maybe it extends the duration? I definitely think there should be a max total number of eaters/total duration.
Perhaps something like this:
Chocolaty Goodness (Su): A chocodeva can voluntarily destroy itself for its allies. Up to X creatures can eat a bite of a chocodeva to receive the effects of an aid spell for X hours. The duration stacks if a creature eats more than one bite. However, only creatures designated by the chocodeva before its destruction can eat it without risking the effects of its Sickeningly Sweet quality (see below).
Looks a good start.
We need to specify how much damage the chocodeva takes choco-aiding someone, and how difficult that damage is to cure. If it can aid someone for X hours at the cost of a single HP damage it'd seem unbalanced, especially if it can be healed by a low-level spell.
I suggest making it "starvation" type damage, which is very difficult to cure, and have the chocodeva regain it by resting and eating the finest chocolate!
Come to think of it, maybe that should be just how these creatures heal any damage. As constructs they don't heal normally.