Shouldn't the damage be boosted one step for the 2nd and 3rd generation ones, considering they'll be using bigger weapons?
Some other considerations: might we want to change the type to giant rather than monstrous humanoid? It would seem appropriate. Also, I wouldn't mind adding slams to the 2nd and 3rd generation ones, like giants. They need a bit more anyway.
Some other considerations: might we want to change the type to giant rather than monstrous humanoid?
I'm not going to push on the type change to giant, but I would be open to it.
I don't like the exceptionally short reach for the 2nd gen ones. What if they don't get slams until the 3rd generation? We could also give them something like rend if they need more.
I'm not going to push on the type change to giant, but I would be open to it.
I don't like the exceptionally short reach for the 2nd gen ones. What if they don't get slams until the 3rd generation? We could also give them something like rend if they need more.
Besides, 5 foot Reach isn't that exceptional for a Large creature. Plenty of Large creatures have it. Of course, most of them are "long" creatures rather than "tall" ones. Maybe Megalofolk are so grotesquely distorted that their second generation look as wide as they are tall? Or they just have short, stubby and grotesquely muscular arms.
Basically, I'd like something to justify third gen Megalofolk being a CR higher than 2nd gen. I suppose we could give 2nd gen standard +1 size reach, and 3rd gen +1 size reach with a 5 ft bonus, but I prefer the "stubby second gen" version.
I kinda like the reach bonus, perhaps it is from an infusion of "serpentine DNA"?