Cleon
Legend
We're done with special abilities right? Just SR, skills, and feats, I think.
That's 10 skills at 8 ranks each. I guess UMD should be one, only because it's a "trained only" skill. Maybe we should just give it an ability to make UMD checks untrained and save the ranks. What do you think? Anyway, Spellcraft, Know (arcana), and Know (religion) seem like important skills for these.
Yes, it doesn't really need the skill when it should have a SA that auto-succeeds at UMD checks.
It certainly needs Spellcraft and those 2 Knowledge skills, if not additional Knowledge skills.
The usual Hide, Listen and Spot, I suppose. It has no use for Move Silently when incorporeal, but I suppose it might use it when animating an object.
They retain the knowledge of their former lives, so we should probably give them some skills from the Wizard (like Decipher Script) or Sorcerer (like Bluff) skill lists.
Concentration I guess, since its former existence is practically bound to have that skill.
Which gives us the following 10 for the skills:
Bluff, Concentration, Decipher Script, Knowledge (arcane), Knowledge (religion), Knowledge (the planes), Hide, Listen, Spot, Spellcraft