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Converting Forgotten Realms monsters

Cleon

Legend
We're done with special abilities right? Just SR, skills, and feats, I think.

That's 10 skills at 8 ranks each. I guess UMD should be one, only because it's a "trained only" skill. Maybe we should just give it an ability to make UMD checks untrained and save the ranks. What do you think? Anyway, Spellcraft, Know (arcana), and Know (religion) seem like important skills for these.

Yes, it doesn't really need the skill when it should have a SA that auto-succeeds at UMD checks.

It certainly needs Spellcraft and those 2 Knowledge skills, if not additional Knowledge skills.

The usual Hide, Listen and Spot, I suppose. It has no use for Move Silently when incorporeal, but I suppose it might use it when animating an object.

They retain the knowledge of their former lives, so we should probably give them some skills from the Wizard (like Decipher Script) or Sorcerer (like Bluff) skill lists.

Concentration I guess, since its former existence is practically bound to have that skill.

Which gives us the following 10 for the skills:

Bluff, Concentration, Decipher Script, Knowledge (arcane), Knowledge (religion), Knowledge (the planes), Hide, Listen, Spot, Spellcraft
 

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freyar

Extradimensional Explorer
That looks like a good skill line to me.

And let's change that paragraph in Animate Magic Item to:
"The tarsardar has complete access to all of the magic item's abilities, and is treated as if it has all prerequisites required to use the magic item (class, caster level, alignment et cetera). It automatically succeeds at any Use Magic Device check it makes to use the animated magic item's magical abilities. It may make such Use Magic Device checks even if untrained."

CL 5 equivalent for the arcane sight Su?

Flyby Attack and maybe Alertness, Stealthy, or Blind-Fight?
 

Cleon

Legend
That looks like a good skill line to me.

And let's change that paragraph in Animate Magic Item to:
"The tarsardar has complete access to all of the magic item's abilities, and is treated as if it has all prerequisites required to use the magic item (class, caster level, alignment et cetera). It automatically succeeds at any Use Magic Device check it makes to use the animated magic item's magical abilities. It may make such Use Magic Device checks even if untrained."

Looks OK.

CL 5 equivalent for the arcane sight Su?

CL 16?

The SRD Avoral has CL 14 true seeing, and the Tarsardar is a "magic specialist".

Flyby Attack and maybe Alertness, Stealthy, or Blind-Fight?

Those don't exactly thrill me.

I'd like to think about it for a bit.
 



freyar

Extradimensional Explorer
Sure, CL 14.

We have Imp Init as a bonus feat. Dodge is fine as a 2nd feat; it can use it while possessing something.
 





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