Converting Forgotten Realms monsters


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Shade

Monster Junkie
Updating Working Draft.

I suppose we ought to come up with some equipment for it, but apart from that I think we're done.

Based on the 50% treasure across all types, that would give it roughly 3,750 gp, and at best 1d2 minor, 1 medium , or 1 major magic item.

How about a cloak of resistance +1 and ring of protection +1?
 

Cleon

Legend
Based on the 50% treasure across all types, that would give it roughly 3,750 gp, and at best 1d2 minor, 1 medium , or 1 major magic item.

How about a cloak of resistance +1 and ring of protection +1?

That doesn't seem worth the bother, frankly. Wouldn't it make more sense giving it +1 studded leather [1200 gp, +4 NA, +5 Max Dex, 0 Armor Check Penalty] with masterwork armour spikes [+400 gp] instead of a ring that provides a measly +1 deflection bonus. That leaves 1150 gp, enough for another minor item, like pipes of the sewers or, more practically, a masterwork battleaxe and a couple of masterwork javelins or potions.

Besides, shouldn't we give it half an NPC's gear value? An 8th level NPC has 9400 gp of gear and an 11th level 21,000, suggesting either 4700 gp or 10,500 gp.

Hmm, maybe we should just forget about it. The original fluff suggests they aren't that interested in equipment.
 







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