Sample Greater Shadowrath Working Draft
Shadowrath, Greater (template)
Desc.
Flavor text.
Organization: Solitary or team (1-4 plus 2-12 lesser shadowraths) or cornet (2-10).
Challenge Rating: +2 for associated classes (primarily rely on stealth or fighting ability), +0 for nonassociated (primarily rely on spellcasting).
Treasure: Same as base creature.
Alignment: Always neutral evil.
Advancement: —
Level Adjustment: —
Abysskin Troglodyte Champion
Elite troglodyte 8th level fighter
Medium Humanoid (Reptilian)
Hit Dice: 10d12+40 (105 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 21 (+5 Dex, +6 natural), touch 15, flat-footed 16
Base Attack/Grapple: +9/+13
Attack: Battleaxe +15 melee (1d8+8/×3) or touch +14 touch (1d6 plus 1d4 Str plus energy drain) or claw +13 melee (1d4+4 plus energy drain) or javelin +14 ranged (1d6+4)
Full Attack: Battleaxe +15/+10 melee (1d8+6/×3) and claw +13 melee (1d4+2 plus energy drain) and bite +13 melee (1d4+2 plus energy drain); or battleaxe +15/+10 melee (1d8+6/×3) and touch +14 touch (1d6 plus 1d4 Str plus energy drain) and bite +13 melee (1d4+2 plus energy drain); or 2 claws +13 melee (1d4+4 plus energy drain) and bite +13 melee (1d4+2 plus energy drain); or javelin +14/+9 ranged (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Stench, energy drain
Special Qualities: Damage reduction10/good, darkvision 90 ft., mute, spell resistance 19, +2 turn resistance, unholy toughness
Saves: Fort +5, Ref -1, Will +0
Abilities: Str 18, Dex 20, Con --, Int 10, Wis 12, Cha 18
Skills: Hide +14*, Intimidate +12, Listen +6, Move Silently +7
Feats: Combat Reflexes, Greater Weapon Focus (battleaxe), Improved Multiattack, Multiattack (B), Improved Sunder, Power Attack, Stand Still, Weapon Focus (battleaxe), Weapon Specialization (battleaxe)
Environment: Underground
Organization: Solitary or team (1-4 plus 2-12 lesser shadowraths) or cornet (2-10)
Challenge Rating: 11
Treasure: 50% coins; 50% goods; 50% items
Alignment: Always neutral evil
Advancement: —
Level Adjustment: —
The greater shadowrath presented here is based on an 8th-level troglodyte fighter, using the following base ability scores: Str 15, Dex 13, Con 10, Int 12, Wis 8, Cha 14.
COMBAT
Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 11 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
Skills: Shadowraths have a +2 racial bonus on Hide and Move Silently checks. *Shadowraths have a +6 circumstance bonus on Hide checks when in shadowy areas
The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on Hide checks. *In rocky or underground settings, this bonus improves to +8.