I am in the process of starting a new campaign with and getting a new group together. I would like to limit the starting stats to one of the max 16 arrays or the 4d6 system.
I would like feed back on which (if not) I should use. My reasoning is this: First I don't know the new players and I am new to 4e. I want to keep the optimization of characters down where both experienced and newbie to the edition are about equal par. Second since I am new to the system I plan to use a lot more easy and standard the hard and no hard encounters by the DDI's encounter maker. (to help prevent accidental TPK).
While I don't mind killing players, I want there to be in game reason for the fight to go badly or something the players can see such as simply the players rolling badly or making a bad choice.
Any other comments on character creation for a DM new to 4e would be helpful. I have DM other systems for ~30 years so I have those types of basics down. PS. I am getting the DM and MM for x-mass so don't have the books yet.
I would like feed back on which (if not) I should use. My reasoning is this: First I don't know the new players and I am new to 4e. I want to keep the optimization of characters down where both experienced and newbie to the edition are about equal par. Second since I am new to the system I plan to use a lot more easy and standard the hard and no hard encounters by the DDI's encounter maker. (to help prevent accidental TPK).
While I don't mind killing players, I want there to be in game reason for the fight to go badly or something the players can see such as simply the players rolling badly or making a bad choice.
Any other comments on character creation for a DM new to 4e would be helpful. I have DM other systems for ~30 years so I have those types of basics down. PS. I am getting the DM and MM for x-mass so don't have the books yet.