invokethehojo
First Post
These are the core elements of 4th edition's feel, at least imo.
1. Play is be very tactical, with movement, power usage and position all factoring into combat effectiveness.
2. The rules are simplified, the complexity is in the powers mostly.
3. The system is close to being player and DM proof, meaning that players have a hard time building an ineffective character and DM whims have less of a chance of changing the face of the game.
4. Everything is very defined, meaning that there is a rule for most situations, and if there isn't those situations are frowned upon.
These are my opinions, and you may not agree with them, but I'm sure you all agree that 4th edition feels different from other editions. Rather than discuss what we like or dislike about 4e, I'm curious to hear what direction do you think 5th edition should take?
Should it build upon 4e, or go in a different direction? Would you like to see things going back to the "old school" way of doing things, or continue to emulate "video game" inspired mechanics? Should gold, items, powers, tactical combat and other mainstays continue to be core elements, or should they try something different?
Thoughts?
1. Play is be very tactical, with movement, power usage and position all factoring into combat effectiveness.
2. The rules are simplified, the complexity is in the powers mostly.
3. The system is close to being player and DM proof, meaning that players have a hard time building an ineffective character and DM whims have less of a chance of changing the face of the game.
4. Everything is very defined, meaning that there is a rule for most situations, and if there isn't those situations are frowned upon.
These are my opinions, and you may not agree with them, but I'm sure you all agree that 4th edition feels different from other editions. Rather than discuss what we like or dislike about 4e, I'm curious to hear what direction do you think 5th edition should take?
Should it build upon 4e, or go in a different direction? Would you like to see things going back to the "old school" way of doing things, or continue to emulate "video game" inspired mechanics? Should gold, items, powers, tactical combat and other mainstays continue to be core elements, or should they try something different?
Thoughts?