Neonchameleon
Legend
The way the Divine Soul Sorcerer does in 5e?very similar.
but in 4E you could take wizard, fighter, rogue or druid powers on same character and not really break anything.
The way the Divine Soul Sorcerer does in 5e?very similar.
but in 4E you could take wizard, fighter, rogue or druid powers on same character and not really break anything.
The 4e restriction were for Hand Crossbow, Shortbow, or weapons of the Light Blade and Sling group. You could pick up mace and club with the Ruthless Ruffian Rogue Tactics.
Honestly from levels 2-4 the moon druid is the single most OP combat subclass in 5e. They fall back after that - but they are basically indestructible the way 5e rules work before the level 5 power spike.Just starting and I am thinking Moon to make wildshape into animals my melee combat thing.
I mostly expect wildshape to be part of druid and maxxing out at CR 1 forms at 8th level seems a lot like a minor ability at best. Mostly trading minor wildshape for unique subclass powers is fine, it is just less iconic D&D druid for me.
Default wildshape does allow wolves at 2nd level and black bears at 4th, and that is decent druid flavor, I just don't see them as being really decent combat options.
I disagree it wouldn't change anything.4E was essentially a class-less system that was bluffing that it had classes,
with everyone getting same number of at-will, encounter, daily and utility powers at the same given level, you could throw classes to the trash and just have all powers of certain level in the same pool to pick from.
I dunno but swinging a giant halberd is not what I would envision as a 'sneak attack'...That still doesn't justify the restriction's existence. There were a couple bafflingly 3e aesthetic and RP restrictions that survived in 4 that shouldn't have like this.
Might have been an errata yeah. Maybe in Essentials.Where does everyone get shortbow from? It wasn't in the PHB. They didn't start with it as a proficiency. In fact, most rogue powers had a caveat: "Requirement: wielding crossbow, light blade, or sling". No shortbow. I distinctly remember this as I was a wood elf rogue who got shortbow as a racial proficiency but could not use it with any of my rogue powers. Unless that got retconned in the copious amount of errata that came between 2008 and 2010, it was absolutely a stupid oversight to take an iconic weapon from the rogue.
If it comes through a lung unexpectedly, it's a sneak attack.I dunno but swinging a giant halberd is not what I would envision as a 'sneak attack'...
Half-elf, Wizard and the terrible Essentials half-edition say 'hi'.4E was essentially a class-less system that was bluffing that it had classes,
with everyone getting same number of at-will, encounter, daily and utility powers at the same given level, you could throw classes to the trash and just have all powers of certain level in the same pool to pick from.
I thought the idea of a sneak attack was to do the same damage as a BIG weapon but with small weapons in exchange of specific condition.If it comes through a lung unexpectedly, it's a sneak attack.
It doesn't matter if that's what anyone envisions. There's no balance reason to prevent it, only enforcing aesthetics. People keep talking about this game of imagination from the point of view that only some imaginations count.
I think it’s because it would need putting SERIOUS thought into the wealth-per-level system of the game as well as properly developing the idea of harvesting plants or monster components to serve as ingredients.To me the one that has not been done right yet is the artificer/alchemist.
It's because I feel it should be a "consumable" class - a class who's power comes from using consumable items (potions, bombs, whathaveyous). The problem is that this is extremely difficult to balance properly vs the more typical power management (at will, short rest/encounter, long rest). I've seen a few suggestions, but they all have serious flaws.
I thought a striker role was to do more damage than other roles so a 4e striker rogue with a dagger should generally speaking be doing more damage than a fighter defender with a battle axe.I thought the idea of a sneak attack was to do the same damage as a BIG weapon but with small weapons in exchange of specific condition.
The damage difference on average from even a d4 dagger vs a 2d6 greatsword is ~4 points.I thought the idea of a sneak attack was to do the same damage as a BIG weapon but with small weapons in exchange of specific condition.