PART ONE
The Complete Book of Humanoids was a 2nd Edition guidebook for players and DMs to create characters of nonstandard humanoid races. It was the first work of its kind, dedicated to providing options for PC races beyond the standard human, dwarf, elf, halfling, and the like. This document exists to help update the information from the original source, as well as sources such as the Monstrous Mythology book, into 3rd Edition terms and make it playable. This document also compiles information from several 3rd Edition sources.
The original sourcebook contained rules for the following PC races, and this list details where 3E stats for these races can be found. Note that since the half-orc is now a standard PC race, it will not be detailed in this document. Also, saurials were detailed as a PC race in Dragon #292, and will also not be detailed here.
Aarakocra - Monsters of Faerun
Alaghi - Monsters of Faerun
Beastman - *
Bugbear - Monster Manual
Bullywug, Advanced - Monsters of Faerun
Centaur - Monster Manual
Fremlin - *
Giant-kin, Firbolg - Creature Catalog
Giant-kin, Voadkyn - Creature Catalog
Gnoll - Monster Manual
Gnoll, Flind - Creature Catalog
Goblin - Monster Manual
Hobgoblin - Monster Manual
Kobold - Monster Manual
Lizard Man - Monster Manual (as Lizardfolk)
Minotaur - Monster Manual
Mongrelman - Creature Catalog
Ogre - Monster Manual
Ogre, Half- - Creature Catalog
Ogre Mage - Monster Manual
Orc - Monster Manual
Orc, Half- - Player's Handbook (as standard PC race)
Pixie - Monster Manual (as Sprite, Pixie)
Satyr - Monster Manual
Saurial - Dragon Magazine #292
Swanmay - *
Wemic - Monsters of Faerun
*These races can be found in this document.
Note that the definition of "humanoid" from 2nd to 3rd edition has changed, and that even the original sourcebook included races that 2nd edition did not define as "humanoids", such as the giant-kin. As such, this document will include information for races that are not strictly of the Humanoid type, but Giants (Firbolg and Voadkyn), Fey (Satyr and Pixie), and several Monstrous Humanoids (Aarakocra, Wemic, Centaur, Minotaur, and others).
This document will do away will all things that relate strictly to 2nd Edition rules, and are no longer used in 3rd edition. Also not included will be ideas and suggestions on play; these need not change from the original text, and can usually be used as written.
Table 1: Racial Ability Adjustments
Race - Ability Adjustments; Favored Class
Aarakocra - +4 Dexterity, -2 Strength - Fighter
Alaghi - +8 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence - Druid
Beastman - +4 Dexterity, +2 Constitution, -4 Charisma - Ranger
Bugbear - +4 Strength, +2 Dexterity, +2 Constitution, -2 Charisma - Rogue
Bullywug, Advanced - +6 Constitution, -4 Intelligence, -4 Wisdom, -4 Charisma - Barbarian
Centaur - +8 Strength, +4 Dexterity, +4 Constitution, +2 Wisdom, -2 Intelligence - Ranger
Fremlin - +4 Dexterity, -2 Strength - Rogue
Giant-kin, Firbolg - +14 Strength, +2 Dexterity, +8 Constitution, +2 Intelligence, +2 Wisdom, +4 Charisma - Fighter
Giant-kin, Voadkyn - +10 Strength, +6 Dexterity, +6 Constitution, +4 Intelligence, +4 Wisdom, +2 Charisma - Ranger
Gnoll - +4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma - Ranger
Gnoll, Flind - +6 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma - Fighter
Goblin - +2 Dexterity, -2 Strength, -2 Charisma - Rogue
Hobgoblin - +2 Dexterity, +2 Constitution - Fighter
Kobold - +2 Dexterity, -4 Strength - Sorcerer
Lizardfolk - +2 Strength, +2 Constitution, -2 Intelligence - Druid
Minotaur - +8 Strength, +4 Constitution, - 4 Intelligence, -2 Charisma - Barbarian
Mongrelman - +4 Strength, +2 Dexterity, +2 Constitution, -4 Charisma - Rogue
Ogre - +10 Strength, +4 Constitution, -2 Dexterity, - 4 Intelligence, -4 Charisma - Barbarian
Ogre, Half- - +6 Strength, +4 Constitution, - 2 Intelligence, -2 Charisma - Barbarian
Ogre Mage - +10 Strength, +6 Constitusion, +4 Intelligence, +4 Wisdom, +6 Charisma - Wizard
Orc - +4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma - Barbarian
Pixie - +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma, -4 Strength - Rogue
Satyr - +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma - Bard
Swanmay - Adjustments as base character's race - Ranger
Wemic - +8 Srength, +2 Dexterity, +2 Constitution, -2 Charisma - Barbarian
Table 2: Effective Character Levels
Normal - Goblin, Hobgoblin, Kobold, Orc
Class Levels +1
Class Levels +2 - Gnoll, Lizardfolk
Class Levels +3 - Bugbear
Class Levels +4 - Pixie
Class Levels +5 - Centaur, Ogre, Satyr
Class Levels +8 - Minotaur
Class Levels +9 - Ogre mage
(ECLs as given in the Dungeon Master's Guide)