I agree with most of what's already been posted. Check out the spells from the Spell Compendium, or even just Complete Adventurer, which is either where most of them come from anyway, or where they started to show up at least. And, while we're on that book, yeah - the Scout definitely trumps the Ranger on damage, by default. Forget Favoured Enemy stuff. It's a joke. See if you can swap it out for something else, perhaps.
Another way, or in combination with some of the above, is to go the spell-free variant from Complete Champion. This nets you extra feats for your fighting style (i.e., archery). OK, so you don't get access to those nifty spells. However, neither do you require a Wisdom score of note. So you can put more points where they'll count for hitting and pumping out damage.
A feat that is worth considering, if you want to branch out into other class options, is Zen Archery (use Wisdom for to-hit with ranged weapons). What immediately springs to mind is Cleric with War Domain, or just Elven Cleric, for that matter, of course. Full divine casting and Divine Feats could be damn handy. Otherwise, maybe Psychic Warrior (or a couple levels, at least) is an interesting option too. Psionic Shot, and other Psionic Feats, can work well enough, IME.