WSmith
First Post
BTW, the option I posted above might not work for everyone. It does forme since I am from the school of thought that a natural 20 should NOT always be a hit no matter what and a natural 1 should NOT always be a natural miss regardless.
Lossing the extra "to hit" roll doesn't bother me at all.
Also, I am intruigued but Land Outcast's post:
I like where this is going. Maybe statting out a "squad" of common minions like goblins, skeletons, zombies, etc. might save some time.
Lossing the extra "to hit" roll doesn't bother me at all.
Also, I am intruigued but Land Outcast's post:
Oh, as simple as you can think it is: picture the classical image of the hero in the middle of the battle, dropping enemies by the dozen.
Instead of using identical soldiers A and B, I use this:
HP: A+B
AC: A+2
Attack: A+2
Damage: A+(B's average damage /2)
A, B, and C:
HP: A+B+C
AC: A+4
Attack: A+4
Damage: A+(B's average damage /2)+(C's average damage/2) = A+B
once they lose their total hp (given I use them at higher levels, usually it results to be in one round) the squad dies. Maybe in big numbers it results incoherent, but I never use them in numbers greater than 5
I like where this is going. Maybe statting out a "squad" of common minions like goblins, skeletons, zombies, etc. might save some time.