Vyvyan Basterd said:Or you could save the adventure until after the core books come out and let everyone make their own PC.
What?! That's what I plan to do.
Yes, the "ideal" party size in 4e is 5. (in 3e, it was 4)eleran said:I will take a stab at the reasoning for 5 in the party. When they put the call out for playtesters they said they were looking for groups of 6, 1 DM & 5 players. Not up to, or around that many, but that many exactly.
Not quite. The design they're going for, according to what's been leaked out so far, is 4 opponents for 5 PCs...which makes it easy if you've got 10 (or 15, or 20) PCs and slightly mechanically imperfect (if you care) for scaling to any other number.However, since we know the design philosophy on encounter design revolves around 1 monster per PC
For some groups, the adventure might serve as a "test bed". Check out if the new rules suck as they say on the internet, or if they are the best thing since sliced bread as they say on the internet.Danzauker said:I don't get it.
why don't people playing in groups with more than 5 players just wait a bit before buying the adventure, so that they have the PHB in hands and can make all che characters they like?