Nerath Wall/Long Return
Morning
Round 3
“Bluidy ‘ell. Where are they?” Morgrym grumbled.
“Why ain’t they followin’?” The dwarven druid ducked behind some crates to wait for the rest of the party. He’d done what he could to mask their escape. They just needed to get out of there!
Stealth: 1D20-1 = [9]-1 = 8
[sblock=Actions and Rolls]
Move:
Action: Hide
[/sblock]
[sblock=Ministats]
HP: 59/59 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)
CMD: 16 (+2 vs bull rush, trip)
Fort: 8 Ref: 2 Will: 8 (+2 vs poisons, spells, SLA; +4 v fey and plant effects)
Armed: MW Cold Iron Battleaxe
Ammunition: 9/10 bullets
Storm Burst 7/7/day
Wild Shape 1/1/day
Conditions:
Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1: Obscuring Mist (Domain), Cure Light Wounds, Goodberry, Produce Flame [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Communal Endure Elements, Ironskin, [Summon Nature’s Ally II (Spontaneous)]
3: Call Lightning (Domain), Cure Moderate Wounds, Protection from Energy, [Summon Nature’s Ally III (Spontaneous)][/sblock]