Demetrios1453
Hero
Pool of Radiance (Part 53): Valhingen Graveyard (Part 3)
Having wandered around the zombie area for awhile, we start to head towards the exit. As you can see, the party just walking around to ensure there are no more random encounters results in a much more well-explored map than usual.
We head out the gates.
And head to the boat.
Since we haven't cleared the area, there's no need to go to the City Clerk, so we go right to the inn to heal up and memorize spells.
Two fireballs. A lovely sight to see.
And our magic-users' new spell lists:
Off to the store to get rid of some of the loot.
As I've said before, we just have way too many restoration scrolls by this point. Even though we're going into a section of the graveyard with a particularly large amount of level-draining undead, it's useless to carry around so many. This is what Brother Baltor's inventory looks like - and a couple of other characters are carrying some spare scrolls for him!
Time to sell a few - Bragir doesn't need to be carrying all these extras!
After we've cleared out our inventory a bit like this, here are our current funds.
Weird, we had a lot more PP the last time we looked - maybe I hit an overflow and it got knocked down to 0 or something? It's no big deal since everyone has fine longbows by now, and I've got plenty gems and jewelry, but it's a bit odd.
Back to the boat we go...
We re-enter the graveyard.
Despite clearing well over half of the zone, it's apparently as creepy as ever.
A quick check of the zombie-making spectre room shows that it hasn't respawned, so we're definitely good to go to the wight zone.
The wight zone is in two separate sections leading from different areas of the zombie zone. We'll go to the smaller area in the east of the graveyard first.
Our first goal is to go around that corner and get to the entrance to the building to the right.
Only a few steps in, and we're already meeting some wights. Luckily we've surprised them.
Only four wights, thankfully, but they have some zombie friends, apparently. Brother Baltor is, thankfully, first in initiative.
He gets quite a few zombies, but the wights remain unmoved, and unturned.
But the wights remain lined up. Time to get a bit risky. I'll move Brin out to their side...
And equip a fun, but so far unused, item.
It's aimed at the first wight, continues on, bounces off the wall, and starts going back through them again, although only one of wights actually got hit twice (which did take it out). Unfortunately, I wasn't able to get a good shot of the lightning animation.
Well, that certainly is annoying. Couldn't the lightning have done just 1 more point of damage?
Since my ranged weapons won't damage the wights, time to break out the melee weapon for Bragir!
Buffy, on the other hand, just uses her bow to take out the remaining zombies. Oh, and look, there are a couple of ghouls hanging out in the back to get rid of as well. Sneaky them, having the same 10 HP as zombies on the GBC map so I didn't notice them at first! We'll need to get rid of them quickly, as they can paralyze, which can lead to insta-kills if we're not careful. As Bant takes out a wight, you can see one of the ghouls in the upper left corner.
And since Bant has two attacks every other round, he follows up by taking out the last wight immediately afterwards.
Wights gone, we now concentrate on the ghouls.
Luckily, they aren't immune to non-magical weapons.
Soon all that is left are a few zombies...
And then the battle is over.
We continue to head north, to get to the entrance of the building to our east. But right before we get to the door...
Well, at least they are surprised again. And, again, they have a lot of zombies with them, and a couple of ghoul friends.
Time to turn again...
He gets a fair number of the zombies. But again, the wights and ghouls aren't affected.
But again, our wight foes are nicely lined up. Bragir has one of those nifty wands too, so it's his turn to give it a try.
(The screenshot cut it off before it got all of "electricity" on screen)
Only the wounded one went down, so Brin goes up and repeats the wand strategy...
(Again, poor screenhsot timing as the first wight has just been zapped to death)
Now it's just the ghouls and the remaining zombies to deal with. Let's get rid of those ghouls first!
And then the zombies...
And then the battle is over.
The door is just ahead to the right, but the party maneuvers a bit so they come upon the door straight on. The undead here have had a habit of coming out of doors as we approach, so this positioning will put us in a better tactical advantage.
Sure enough, as we get to the door...
We run out of upload space! To be continued in my next post, coming right up!
Having wandered around the zombie area for awhile, we start to head towards the exit. As you can see, the party just walking around to ensure there are no more random encounters results in a much more well-explored map than usual.
We head out the gates.
And head to the boat.
Since we haven't cleared the area, there's no need to go to the City Clerk, so we go right to the inn to heal up and memorize spells.
Two fireballs. A lovely sight to see.
And our magic-users' new spell lists:
Off to the store to get rid of some of the loot.
As I've said before, we just have way too many restoration scrolls by this point. Even though we're going into a section of the graveyard with a particularly large amount of level-draining undead, it's useless to carry around so many. This is what Brother Baltor's inventory looks like - and a couple of other characters are carrying some spare scrolls for him!
Time to sell a few - Bragir doesn't need to be carrying all these extras!
After we've cleared out our inventory a bit like this, here are our current funds.
Weird, we had a lot more PP the last time we looked - maybe I hit an overflow and it got knocked down to 0 or something? It's no big deal since everyone has fine longbows by now, and I've got plenty gems and jewelry, but it's a bit odd.
Back to the boat we go...
We re-enter the graveyard.
Despite clearing well over half of the zone, it's apparently as creepy as ever.
A quick check of the zombie-making spectre room shows that it hasn't respawned, so we're definitely good to go to the wight zone.
The wight zone is in two separate sections leading from different areas of the zombie zone. We'll go to the smaller area in the east of the graveyard first.
Our first goal is to go around that corner and get to the entrance to the building to the right.
Only a few steps in, and we're already meeting some wights. Luckily we've surprised them.
Only four wights, thankfully, but they have some zombie friends, apparently. Brother Baltor is, thankfully, first in initiative.
He gets quite a few zombies, but the wights remain unmoved, and unturned.
But the wights remain lined up. Time to get a bit risky. I'll move Brin out to their side...
And equip a fun, but so far unused, item.
It's aimed at the first wight, continues on, bounces off the wall, and starts going back through them again, although only one of wights actually got hit twice (which did take it out). Unfortunately, I wasn't able to get a good shot of the lightning animation.
Well, that certainly is annoying. Couldn't the lightning have done just 1 more point of damage?
Since my ranged weapons won't damage the wights, time to break out the melee weapon for Bragir!
Buffy, on the other hand, just uses her bow to take out the remaining zombies. Oh, and look, there are a couple of ghouls hanging out in the back to get rid of as well. Sneaky them, having the same 10 HP as zombies on the GBC map so I didn't notice them at first! We'll need to get rid of them quickly, as they can paralyze, which can lead to insta-kills if we're not careful. As Bant takes out a wight, you can see one of the ghouls in the upper left corner.
And since Bant has two attacks every other round, he follows up by taking out the last wight immediately afterwards.
Wights gone, we now concentrate on the ghouls.
Luckily, they aren't immune to non-magical weapons.
Soon all that is left are a few zombies...
And then the battle is over.
We continue to head north, to get to the entrance of the building to our east. But right before we get to the door...
Well, at least they are surprised again. And, again, they have a lot of zombies with them, and a couple of ghoul friends.
Time to turn again...
He gets a fair number of the zombies. But again, the wights and ghouls aren't affected.
But again, our wight foes are nicely lined up. Bragir has one of those nifty wands too, so it's his turn to give it a try.
(The screenshot cut it off before it got all of "electricity" on screen)
Only the wounded one went down, so Brin goes up and repeats the wand strategy...
(Again, poor screenhsot timing as the first wight has just been zapped to death)
Now it's just the ghouls and the remaining zombies to deal with. Let's get rid of those ghouls first!
And then the zombies...
And then the battle is over.
The door is just ahead to the right, but the party maneuvers a bit so they come upon the door straight on. The undead here have had a habit of coming out of doors as we approach, so this positioning will put us in a better tactical advantage.
Sure enough, as we get to the door...
We run out of upload space! To be continued in my next post, coming right up!