Wolf72 said:
you can still have a sorcerer hill giant ... just use the base NPC stats from the DMG then add in the modifiers ... oh wait that'll only get you a CHA 11 ... um then give it a higher stat in cha ... a hill giant sorc would make a great npc.
It certainly would. And the monsters in the MM are generally the weakest, most common version of that monster.
If you stat them out like a PC using point buy, they are generally build on 14 or 15 points. Up that to the points you use for PC's in your game, and you can get a pretty nasty sorcer.
Average Hill Giant stats:
Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
This give us stat mods (with size modifiers included) of:
Str + 14, Dex -2, Con +8, Int -4, Wis +0, Cha -4
25 point buy Hill Giant Sorcerer at 1st level ( 3 points on Dex, 6 points on Int, and 16 points on Cha):
Str 22, Dex 9, Con 16, Int 10, Cha 14
As an 8th level sorcerer he could have a 16 Cha, and give him the Eagle's Splendor spell so he can pump it up to 20 for 8 hours at a time...
He might be considered a CR 15 encounter, with the appropriate spells. (CR 7 for a hill giant, +8 for eight levels of sorcerer.)