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[GO:H] A Game of Opposites: Heroes OOC (Villains: Stay out)

Timothy

First Post
Everything still looks good. Can everyone post they're final characters as sson as they're done in their FIRST post on this thread? Then I'll review them with great attention (although I'm sure it won't be needed)
 

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Jemal

Adventurer
Allright so far we've got:
Sulli (Arcane Archer)
GWolf (Tank)
Zhure (Loremaster)
Poto Knezer (Monk)
Rdstrm (Elemental Mage)
Maddmic (Cleric)
Jemal (Living Blade)

Will post character soon as its done.
 
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maddmic

Explorer
Character is done, however my etools is not wanting to cooperate. I will post him tonight after I can get the program to let me print him out.
 




Timothy

First Post
I don't think a background is needed, as this game will be short (relativly speaking, just one adventure) and not much roleplaying. but then again, that up to the villains to decide, if they put in forward defenses this game will last longer.

It sure will be pretty nice I think.
 

maddmic

Explorer
Ok, here is the cleric for your viewing pleasure. I have posted him here as I am NOT 100% completed. I need to buy the mundaine equip, create a spell list, as well as make sure my calculations are correct. The Arm of Nyr is in the Defenders of Faith book.

Half Orc 1 Barbarian /15 Cleric
Name: Durgal Jurresh

Abilities:
Str: 26 (15 +2 [orc] +1 @ 16th lvl +6 belt of giant strength +2 arm of nyr)
Dex: 17 (11 +4 gloves of dex +2 arm of nyr)
Con: 15 (13 +2 ioun stone)
Int: 10 (10 –2 [orc] +2 [circlet])
Wis: 19 (16 +3 @4th, 8th, 12th)
Cha: 14 (12 –2 [orc] +4 cloak of charisma +2 circlet of persuasion)

HP: 134 (barbarian 12 + [cleric 15d8 x 3/4 = 90] + 32 [con])
AC: 32/34 (+3 Dex, +5 Breast Plate [+10 bonus], +5 large steel shield [+7 bonus] +2 arm of nyr, /+2 deflection bonus from greatsword against diametrically opposed alignments)
BAB:+12/+7/+2
SR: 15 (against diametrically opposed alignments)

Skills: 27 skills (12 for 1st level Barbarian, and 15 for 15th level cleric)
Climb: (Str) 6 = +8 [str] +2 [ranks] –4 [armor check]
Concentration: (Con) 8 = +2 [con] +6 [ranks]
Heal: (Wis) 7 = +4 [wis] +3 [ranks]
Jump: (Str) 6 = +8 [str] +2 [ranks] –4 [armor check]
Knowledge (Religion): (Int) 3 = 0 [int] +3 [ranks]
Listen: (Wis) 8 = +4 [wis] +4 [ranks]
Spellcraft: (Int) 2 = 0 [int] +2 [ranks]
Wilderness Lore: (Wis) 8 = +4 [wis] +4 [ranks]

Feats (6):
Power Attack
Cleave
Extra Rage
Weapon Focus: Greatsword
Monkey Grip: Greatsword
Improved Critical: Greatsword

Saves: Ability/Barbarian/Cleric/Magic/*Misc/Total
Fort: 2 + 2 + 9 + 4 + *2 = 17/19 (* is against diametrically opposed alignments)
Ref: 2 + 0 + 5 + 4 + *2 = 11/13 (* is against diametrically opposed alignments)
Will: 4 + 0 + 9 + 4 + *2 = 17/19 (* is against diametrically opposed alignments)

Melee: 20/15/10 = 12/7/2 +8 [str]
Ranged: 15/10/5 = 12/7/2 +3 [dex]

Weapon:
+3 Intelligent Greatsword (Keen, Ghost Touch) Attack Bonus: +22/+17/+12 [12/7/2 base +8 st, +1 weapon focus, +3 enchantment, -2 monkey grip] Damage: 2d6+11, critical 15-20 X2

Equipment:
+5 Breastplate (25,350)
+3 Intelligent Greatsword (Keen, Ghost Touch) (82,350)

Intelligent Statistics & powers:
EGO: 18
AL: CG
Purpose: Defeat diametrically opposed alignments
Purpose Powers: +2 luck to all saves, +2 deflection to AC and SR15 (only against diametrically opposed alignments)
Languages: Abyssal, Celestial, Common
Communication: Speech
Primary Abilities:
Detect Opposing Alignment @ will
Weilder can see invisibility @ will
Weilder has free use of Evasion @ will


Belt of giant Str+6 (36,000)
Gloves of Dex +4 (16,000)
+5 Large Steel Shield (25,170)
Ring of sustenance (2,500)
Cloak of Charisma +4 (16,000)
Arm of Nyr (12,800)
Periapt of Health (7,500)
Heward’s Handy Haversack (2,000)
Ioun Stone (pink rhomboid) (8,000)
Circlet of Persuasion +2 and +2 INT (8,500)
Vest of Resistance +4 (16,000)

1,830 GP left

Deity:
Kord

Domains:
Luck - May reroll a roll made once per day
Strength - May perform a feat of strength which provides an enhancement to strength equal to the cleric's level. The power lasts for only one round.

Spells per day: 0 - 6/1st - 6+1/2nd - 6+1/3rd - 6+1/4th - 5+1/5th - 4+1/6th - 3+1/7th - 2+1/8th - 1+1
 
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