I'm A Banana
Potassium-Rich
Interesting. I wonder how that will compare to 4e resistances. Are you still using the F/R/W defenses, though?
I'm rolling all the defenses into one over-arching magical defense and one over-arching physical defense. Similar to how 4e is combining Reflex defense with AC, I just go a few steps further, since it is more true-to-the-game.
A little more rolling, but no additional bookkeeping. Just enough to allow for the delay mechanic, yes?
No more than I need, I'm not a fan of much added rolling or bookkeeping. It's kind of a "phase" of your combat round, a la 4e. You first account for any ongoing effects, you then take your actions, and you finally resolve any ongoing effects and apply our delay.
Is this only in reference to strength, or frequency?
Limits will describe about how many encounters you'll have in a day (which is very flexible), though you could always push a bit harder and have more limits or not push to that point and not use limits at all. HP and MP are, as in 3e and 4e, basically per-encounter resources (HP a little less so).
Your reference to limit modes indicate some way of earning them, possibly using a 4e monster styled recharge mechanic, that triggers under certain conditions?
More similar to Action Points than recharge mechanics. It's measured in how many encounters you have. Limit Modes just allow you to gain limits for doing things other than being beaten up in an encounter.
MP using powers like spells are, if styled after the games, usable round after round like an at will power, but limited by MP so it they should be around the power of a per encounter ability. Depending how easily and often MP is regained and what the costs look like, they might be either stronger or weaker. Probably either, depending on power.
You got it. I think that's a key aspect of the games' resource management. But I'll be taking a page from FFT/TA/11/12 and having MP regenerate, so you're not tempted to save it all for a big blast and then spend the rest of the combats just attacking. Use your powers! They're there for that!
Delay based powers sound interesting. Assuming it is some kind of one round initiative modifying effect, you would have strong moves landing more likely after enemies, and faster ones earlier. I can already see using fast powers followed by slow ones to try and double up your actions before the enemy can react. I think was doing the same thing in FFT actually.
That's exactly what I'm trying to replicate, kind of a middle ground between ATB (pretty impossible on the table top) and round-based (makes speed a bit too useless). I also think FF13's round system is going to be interesting (you input a chain of attacks?), so I might end up stealing from that after it's out. For now, the key is to juggle actions so that you release big enough attacks, without loosing turns. If you do loose a turn, it's always your choice (reflecting the 4e idea that losing turns is bad juju).
Ah, so I take it a FF7 themed character with limits wouldn't be balanced if paired with a FF4 themed character without them? Not really a problem I guess, so long as limits cover all the themes you're aiming to use.
Not really -- limits are a blatant power up. That's kind of the fun of 'em, after all. I don't think a diversity of limits will be a problem. A character should have a few different limits at their disposal over the course of their careers, with effects from damage to healing to protection to instant-enemy KO...
You could still play a more "old school" game without them, but you'll need to adhere to the other "old school" considerations, too, in that case. Or just give Cecil and Rydia and Edge limit breaks (come on, you know it'd be cool...)
An early open playtest of the basic mechanics and ideas was my notion, with the disclaimer that some or all of it may be altered or scrapped before actual release. It would be useful feedback methinks.
Well, that's kind of always going to be true. There's definite possibility for this, after 4e comes out, but I want to make sure to loot 4e for all the good ideas it has, and to ensure a sort of compatibility, before I tell everyone to have fun with it.