dreamthief
First Post
There are no heroes in Mordheimel, the damned city.
In the city, warbands rule. The city tries to struggle along, but things are falling apart. Fear and violence grip the city, even as the remaining nobles indulge in plots and politics amongst themselves.
Gateway to chaos open in the catacombs and the cursed beings of dark gods pour out, searching for souls and victims for their foul experiments. The spells of high priests fail completely, and a vision of an enervated God has sent shivers into the remaining human population who are leaving in droves.
You have served on other warbands, now it is the time to form your own. Barely a day since the four of you decided to come together, you have a job. In the Tavern of the Burning Talon, where everybody minds their own business, the four of you sit around a table talking business to a bearded, cloaked human who smells faintly of chrysanthemum. He tells you the job he wants.
"300 gold crowns," he says. A low price, but life is cheap in the city. "He's a Nekromancer; Angal, and he is fond of a visit to a house of ill-repute. Apparently he fancies one of the houris there. He should be going tonight. Normally he brings two of his zombs with him. And his dog Petrus, of course."
He puts out a map. "The best place to ambush him is here, the street of Copper. He is fond of using this alley as a short cut which leads to the back of the 'house'; Saladar's favours."
The alley is 30' long and 10' wide. Quite suitable for an ambush.
"I will give you 100 crowns now. 200 later. And I assure you, if you desert with the money, you will be hunted down."
"And one last thing, Angal carries a pistol."
"Good day, gentleman," he says, and he takes his leave. You catch sign of his belt buckle. It bears the sign of dividers; the guild of mathematicians. Why would they want a Nekromancer dead? But it is not your duty to ask; your duty is to carry out your task.
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Welcome to the cursed city of Mordheimel, where warbands rule. I'm recruiting for 4 players, 2nd level, 28 point buy. No alignment or alignment focused spells. Priests may still cast spontaneous casting. Start with 800 gp.
The world is based on Mordheim, but with some variations. (We're using 3E of course.) It's going to be combat heavy, as your group go from 'job' to 'job'. You might want to give your company a name.
House rules:
Skaven are allowed, and are detailed here. Other races are allowed thogh shouldn't have more than ECL+2 of course. We're using Monte's alt.ranger, not the 3E ranger.
Gunpowder weapons are allowed but require the use of an Exotic Weapon Proficiency.
Healing potions heal at the rate of 1 hp per round for CLW, 2 hp for CMW, and 3 hp per round for CSW.
To prepare for a job you might want to hire other mercenaries. Of course, you'll have to pay them, and the more you hire, the more likely they might be 'spotted' in situation by opposing warbands/enemies/victims. I'll put up a post shortly of the men you can hire at such short notice.
As you can tell, you're going to start with a fight. We'll be using maps, but I don't want clinical descriptions (I move to b4 and hit at Ratman2 with my long sword.) You have be descriptive.
Prefered posting rate: 1/2 days at least.
In the city, warbands rule. The city tries to struggle along, but things are falling apart. Fear and violence grip the city, even as the remaining nobles indulge in plots and politics amongst themselves.
Gateway to chaos open in the catacombs and the cursed beings of dark gods pour out, searching for souls and victims for their foul experiments. The spells of high priests fail completely, and a vision of an enervated God has sent shivers into the remaining human population who are leaving in droves.
You have served on other warbands, now it is the time to form your own. Barely a day since the four of you decided to come together, you have a job. In the Tavern of the Burning Talon, where everybody minds their own business, the four of you sit around a table talking business to a bearded, cloaked human who smells faintly of chrysanthemum. He tells you the job he wants.
"300 gold crowns," he says. A low price, but life is cheap in the city. "He's a Nekromancer; Angal, and he is fond of a visit to a house of ill-repute. Apparently he fancies one of the houris there. He should be going tonight. Normally he brings two of his zombs with him. And his dog Petrus, of course."
He puts out a map. "The best place to ambush him is here, the street of Copper. He is fond of using this alley as a short cut which leads to the back of the 'house'; Saladar's favours."
The alley is 30' long and 10' wide. Quite suitable for an ambush.
"I will give you 100 crowns now. 200 later. And I assure you, if you desert with the money, you will be hunted down."
"And one last thing, Angal carries a pistol."
"Good day, gentleman," he says, and he takes his leave. You catch sign of his belt buckle. It bears the sign of dividers; the guild of mathematicians. Why would they want a Nekromancer dead? But it is not your duty to ask; your duty is to carry out your task.
-------------------
Welcome to the cursed city of Mordheimel, where warbands rule. I'm recruiting for 4 players, 2nd level, 28 point buy. No alignment or alignment focused spells. Priests may still cast spontaneous casting. Start with 800 gp.
The world is based on Mordheim, but with some variations. (We're using 3E of course.) It's going to be combat heavy, as your group go from 'job' to 'job'. You might want to give your company a name.
House rules:
Skaven are allowed, and are detailed here. Other races are allowed thogh shouldn't have more than ECL+2 of course. We're using Monte's alt.ranger, not the 3E ranger.
Gunpowder weapons are allowed but require the use of an Exotic Weapon Proficiency.
Healing potions heal at the rate of 1 hp per round for CLW, 2 hp for CMW, and 3 hp per round for CSW.
To prepare for a job you might want to hire other mercenaries. Of course, you'll have to pay them, and the more you hire, the more likely they might be 'spotted' in situation by opposing warbands/enemies/victims. I'll put up a post shortly of the men you can hire at such short notice.
As you can tell, you're going to start with a fight. We'll be using maps, but I don't want clinical descriptions (I move to b4 and hit at Ratman2 with my long sword.) You have be descriptive.
Prefered posting rate: 1/2 days at least.
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